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	<id>https://wiki.byrdstation.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LilithArson</id>
	<title>Byrd Station Wiki - User contributions [en]</title>
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	<updated>2026-08-23T18:19:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Category:Silicon&amp;diff=128</id>
		<title>Category:Silicon</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Category:Silicon&amp;diff=128"/>
		<updated>2026-08-18T07:21:53Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;Silicon-based lifeforms&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silicon-based lifeforms&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=127</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=127"/>
		<updated>2026-08-18T07:21:33Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roles]]&lt;br /&gt;
[[Category:Silicon]]&lt;br /&gt;
[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
You are a robot.&lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
&lt;br /&gt;
Cyborgs, unlike any other crew, are very unique in that they *do not have hands*. Instead, they rely on their modules to provide them with the tools they need.&lt;br /&gt;
&lt;br /&gt;
== Your laws ==&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
== Charge ==&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Category:Roles&amp;diff=126</id>
		<title>Category:Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Category:Roles&amp;diff=126"/>
		<updated>2026-08-18T07:21:16Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;Jobs, ghost roles and everything in between.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jobs, ghost roles and everything in between.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=125</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=125"/>
		<updated>2026-08-18T07:20:53Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roles]]&lt;br /&gt;
[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightforward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enormous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnel. &lt;br /&gt;
&lt;br /&gt;
== The ID console ==&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
== Access configurator ==&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
== The PTech/Uniform Printer ==&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The PTech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The PTech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
== Getting Illegitimate Signatures ==&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the PTech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=124</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=124"/>
		<updated>2026-08-18T07:20:53Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roles]]&lt;br /&gt;
[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
You are a robot.&lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
&lt;br /&gt;
Cyborgs, unlike any other crew, are very unique in that they *do not have hands*. Instead, they rely on their modules to provide them with the tools they need.&lt;br /&gt;
&lt;br /&gt;
== Your laws ==&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
== Charge ==&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=123</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=123"/>
		<updated>2026-08-18T07:20:43Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roles]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
So, you have made it. You have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the head of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is, of course, leading science. Unless you are training another scientist, you will most likely not need to do too much hand-holding, as scientists tend to be rather independent. Still, it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
As the Research Director, you are expected to ensure your scientists do their job properly. You generally decide which technologies are researched, however, be aware that this is not an ability exclusive to the Director, and a sufficiently laid-back Director may find their scientists a little too happy to research technologies on their own without first consulting you.   &lt;br /&gt;
&lt;br /&gt;
It is a good idea to communicate with the [[Jobs:Links/Roles#Command|heads of other departments]] to ensure you are researching technologies as efficiently as possible. For example, if there is known Syndicate presence on the station, it is probably a better idea to research Scarlet technologies instead of construction bags of holding. If the Captain does not speak Galactic Common, it may be wise to invest in translator implanters instead of the H.O.N.K Mech. The list of what should and should not be researched at any given time varies between shifts, and it is ultimately your job to come to the conclusion as to what would be the most beneficial for the crew.   &lt;br /&gt;
&lt;br /&gt;
As a short, but far-from-exhaustive list, the responsibilities of the Research Director include:  &lt;br /&gt;
&lt;br /&gt;
* Ensuring the Research Assistant does not attempt to activate the &amp;quot;Imminent Doom&amp;quot; node&lt;br /&gt;
* Keeping track of all of the Anomalies and determining whether to keep or destroy them&lt;br /&gt;
* Preventing the Xenobiologists from making two hundred slimes and causing space lag&lt;br /&gt;
* Fixing the Station AI when it begins trying to flood distro with plasma for &amp;quot;the health of the crew&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly to every other department head, the Director is expected to thoroughly understand the ins-and-outs of their department. If and when things go wrong, as they inevitably will, it is your job to keep Science in order. &lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The Research Director&#039;s locker comes filled with a few handy items. Of the &amp;quot;ordinary&amp;quot; items, these will be a filled tool belt, a multitool, a power drill (on certain stations), and an anomaly locator containing with a small power cell. Alongside these four, the Director is provided a menagerie of Director-exclusive trinkets.  &lt;br /&gt;
&lt;br /&gt;
== Hand Teleporter ==&lt;br /&gt;
This is the ace of a Research Director&#039;s toolkit. It is both incredibly powerful and incredibly underutilized. The Hand Teleporter allows the creation of two portals: one orange, one blue. Using the Hand Teleporter will cycle through three actions: firstly, placing an orange portal; secondly, placing a blue portal; and finally, using it a third time will clear both portals, allowing a new set of portals to be created. &lt;br /&gt;
&lt;br /&gt;
If both an orange and blue portal are created, a link will exist between them. Anything that passes through one portal will come out the other portal moving with the exact same velocity and direction.  &lt;br /&gt;
&lt;br /&gt;
If only an orange portal exists, it will teleport anything that walks through it into a semi-random position. Generally, this position will be in the direction whatever was attempting to traverse the portal was attempting to go, allowing the Director to, with a small amount of luck, phase through thin walls. &lt;br /&gt;
&lt;br /&gt;
What you should NOT do with the teleporter: &lt;br /&gt;
&lt;br /&gt;
* Create a portal from Science to Cargo for &amp;quot;convenience.&amp;quot; It is Cargo&#039;s job to haul cargo, not yours. Make Bluespace carpets.&lt;br /&gt;
* Create a portal from Science to Medical for &amp;quot;convenience.&amp;quot; Turn your coordinates on and/or tell Medical before you do something stupid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Research Director&#039;s Hand Teleporter does not work between different grids. You cannot construct a portal from Cargo to the ATS or from somewhere hazardous to the Emergency Shuttle.&lt;br /&gt;
&lt;br /&gt;
The Hand Teleporter&#039;s capabilities are functionally limited only by the Director&#039;s imagination. It can, depending on the circumstances, be used as a weapon, a getaway route, a trap; so on, so forth. &lt;br /&gt;
&lt;br /&gt;
== Science Door Remote ==&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote is a Science-flavoured version of the Door Remote given to every department head. It has three modes: toggling the bolts on a door, toggling the emergency access of a door, and opening/closing the door.&lt;br /&gt;
&lt;br /&gt;
== Intellicard ==&lt;br /&gt;
The Intellicard is a card capable of storing and uploading a single artificial intelligence. This is most commonly utilized to transport the Station AI from its core to Central Command at the end of a shift, but has a variety of other interactions regarding &amp;quot;sapient&amp;quot; electronics. It interfaces with positronic brains, personal AIs, simplebots such as weldbots or cleanbots, vending machines, and other similar player-controllable machines.&lt;br /&gt;
&lt;br /&gt;
== AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig ==&lt;br /&gt;
The AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig, often shortened to &amp;quot;Gemini&amp;quot;, is a piece of equipment fitting into the belt slot that will open up a Familiar ghostrole. This Gemini is an exact copy of its wearer, minus the contents of your pockets. As is with every ghostrole, the usefulness of a Gemini can range from as useful as a second Director to an active hinderance to department operations. The Gemini is fragile but does not need to breathe and is incredibly good at space movement, and, so long as the AX-32&#039;s wearer is alive, can be instantaneously recalled or revived, rendering it functionally &amp;quot;immortal&amp;quot;. When a Gemini is destroyed, all of its accumulated items will drop onto the ground in a pile, and the Gemini&#039;s consciousness will be returned to the holoprojector rig.&lt;br /&gt;
&lt;br /&gt;
== Research Director&#039;s Hardsuit / &amp;quot;Minerva&amp;quot; Modsuit ==&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
Depending on the station, the Research Director&#039;s Hardsuit Selector will appear either in its own specialized box, or alongside the rest of the Director&#039;s belongings in their locker. Alongside the Hardsuit Selector, there will be an air mask, a tank of oxygen, and a tank of nitrogen. Utilizing the Hardsuit Selector will pull up a menu asking you to select one of two choices: the Research Director&#039;s Hardsuit or the Minerva Modsuit.   &lt;br /&gt;
&lt;br /&gt;
Both the Hardsuit and the Modsuit function identically to every other Hardsuit and Modsuit, with the Hardsuit being worn on the outer clothing layer and the Modsuit taking up the backpack slot. Generally, it is up to the Director whether they prefer the Hardsuit or the Modsuit. All of the Director&#039;s important belongings can fit inside the Minerva Modsuit, often with room to spare, so space is not as much of an issue as it would be for some other Command roles.   &lt;br /&gt;
&lt;br /&gt;
The Director&#039;s Hardsuit and Modsuit are both well-equipped to resist explosion and radiation damage, though struggle greatly regarding brute damage types.    &lt;br /&gt;
&lt;br /&gt;
== Silicon-Interfacing HUD / Glasses ==&lt;br /&gt;
The Silicon-Interfacing HUD / Glasses allow their wearer to access the Binary channel via the prefix +b. It is the Silicon hivemind, usually accessible only by the Station AI and any Borgs that may be on-station. It is a good idea to check in with your silicons regularly to ensure that none of them are malfunctioning. The glasses also provide some amount of flash protection. &lt;br /&gt;
&lt;br /&gt;
= Roundstart =&lt;br /&gt;
At the start of the round, it is best to converse with your Scientists to discuss the rough research plans for the day and to discuss who is partaking in what sub-department of Science. Generally, it will fall upon you to retrieve the 30 Gold and Silver from the vault, usually for the purpose of constructing the AI a B.O.R.I.S.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=122</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=122"/>
		<updated>2026-08-18T07:20:36Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roles]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
So, you have made it. You have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the head of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is, of course, leading science. Unless you are training another scientist, you will most likely not need to do too much hand-holding, as scientists tend to be rather independent. Still, it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
As the Research Director, you are expected to ensure your scientists do their job properly. You generally decide which technologies are researched, however, be aware that this is not an ability exclusive to the Director, and a sufficiently laid-back Director may find their scientists a little too happy to research technologies on their own without first consulting you.   &lt;br /&gt;
&lt;br /&gt;
It is a good idea to communicate with the [[Jobs:Links/Roles#Command|heads of other departments]] to ensure you are researching technologies as efficiently as possible. For example, if there is known Syndicate presence on the station, it is probably a better idea to research Scarlet technologies instead of construction bags of holding. If the Captain does not speak Galactic Common, it may be wise to invest in translator implanters instead of the H.O.N.K Mech. The list of what should and should not be researched at any given time varies between shifts, and it is ultimately your job to come to the conclusion as to what would be the most beneficial for the crew.   &lt;br /&gt;
&lt;br /&gt;
As a short, but far-from-exhaustive list, the responsibilities of the Research Director include:  &lt;br /&gt;
&lt;br /&gt;
* Ensuring the Research Assistant does not attempt to activate the &amp;quot;Imminent Doom&amp;quot; node&lt;br /&gt;
* Keeping track of all of the Anomalies and determining whether to keep or destroy them&lt;br /&gt;
* Preventing the Xenobiologists from making two hundred slimes and causing space lag&lt;br /&gt;
* Fixing the Station AI when it begins trying to flood distro with plasma for &amp;quot;the health of the crew&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly to every other department head, the Director is expected to thoroughly understand the ins-and-outs of their department. If and when things go wrong, as they inevitably will, it is your job to keep Science in order. &lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The Research Director&#039;s locker comes filled with a few handy items. Of the &amp;quot;ordinary&amp;quot; items, these will be a filled tool belt, a multitool, a power drill (on certain stations), and an anomaly locator containing with a small power cell. Alongside these four, the Director is provided a menagerie of Director-exclusive trinkets.  &lt;br /&gt;
&lt;br /&gt;
== Hand Teleporter ==&lt;br /&gt;
This is the ace of a Research Director&#039;s toolkit. It is both incredibly powerful and incredibly underutilized. The Hand Teleporter allows the creation of two portals: one orange, one blue. Using the Hand Teleporter will cycle through three actions: firstly, placing an orange portal; secondly, placing a blue portal; and finally, using it a third time will clear both portals, allowing a new set of portals to be created. &lt;br /&gt;
&lt;br /&gt;
If both an orange and blue portal are created, a link will exist between them. Anything that passes through one portal will come out the other portal moving with the exact same velocity and direction.  &lt;br /&gt;
&lt;br /&gt;
If only an orange portal exists, it will teleport anything that walks through it into a semi-random position. Generally, this position will be in the direction whatever was attempting to traverse the portal was attempting to go, allowing the Director to, with a small amount of luck, phase through thin walls. &lt;br /&gt;
&lt;br /&gt;
What you should NOT do with the teleporter: &lt;br /&gt;
&lt;br /&gt;
* Create a portal from Science to Cargo for &amp;quot;convenience.&amp;quot; It is Cargo&#039;s job to haul cargo, not yours. Make Bluespace carpets.&lt;br /&gt;
* Create a portal from Science to Medical for &amp;quot;convenience.&amp;quot; Turn your coordinates on and/or tell Medical before you do something stupid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Research Director&#039;s Hand Teleporter does not work between different grids. You cannot construct a portal from Cargo to the ATS or from somewhere hazardous to the Emergency Shuttle.&lt;br /&gt;
&lt;br /&gt;
The Hand Teleporter&#039;s capabilities are functionally limited only by the Director&#039;s imagination. It can, depending on the circumstances, be used as a weapon, a getaway route, a trap; so on, so forth. &lt;br /&gt;
&lt;br /&gt;
== Science Door Remote ==&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote is a Science-flavoured version of the Door Remote given to every department head. It has three modes: toggling the bolts on a door, toggling the emergency access of a door, and opening/closing the door.&lt;br /&gt;
&lt;br /&gt;
== Intellicard ==&lt;br /&gt;
The Intellicard is a card capable of storing and uploading a single artificial intelligence. This is most commonly utilized to transport the Station AI from its core to Central Command at the end of a shift, but has a variety of other interactions regarding &amp;quot;sapient&amp;quot; electronics. It interfaces with positronic brains, personal AIs, simplebots such as weldbots or cleanbots, vending machines, and other similar player-controllable machines.&lt;br /&gt;
&lt;br /&gt;
== AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig ==&lt;br /&gt;
The AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig, often shortened to &amp;quot;Gemini&amp;quot;, is a piece of equipment fitting into the belt slot that will open up a Familiar ghostrole. This Gemini is an exact copy of its wearer, minus the contents of your pockets. As is with every ghostrole, the usefulness of a Gemini can range from as useful as a second Director to an active hinderance to department operations. The Gemini is fragile but does not need to breathe and is incredibly good at space movement, and, so long as the AX-32&#039;s wearer is alive, can be instantaneously recalled or revived, rendering it functionally &amp;quot;immortal&amp;quot;. When a Gemini is destroyed, all of its accumulated items will drop onto the ground in a pile, and the Gemini&#039;s consciousness will be returned to the holoprojector rig.&lt;br /&gt;
&lt;br /&gt;
== Research Director&#039;s Hardsuit / &amp;quot;Minerva&amp;quot; Modsuit ==&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
Depending on the station, the Research Director&#039;s Hardsuit Selector will appear either in its own specialized box, or alongside the rest of the Director&#039;s belongings in their locker. Alongside the Hardsuit Selector, there will be an air mask, a tank of oxygen, and a tank of nitrogen. Utilizing the Hardsuit Selector will pull up a menu asking you to select one of two choices: the Research Director&#039;s Hardsuit or the Minerva Modsuit.   &lt;br /&gt;
&lt;br /&gt;
Both the Hardsuit and the Modsuit function identically to every other Hardsuit and Modsuit, with the Hardsuit being worn on the outer clothing layer and the Modsuit taking up the backpack slot. Generally, it is up to the Director whether they prefer the Hardsuit or the Modsuit. All of the Director&#039;s important belongings can fit inside the Minerva Modsuit, often with room to spare, so space is not as much of an issue as it would be for some other Command roles.   &lt;br /&gt;
&lt;br /&gt;
The Director&#039;s Hardsuit and Modsuit are both well-equipped to resist explosion and radiation damage, though struggle greatly regarding brute damage types.    &lt;br /&gt;
&lt;br /&gt;
== Silicon-Interfacing HUD / Glasses ==&lt;br /&gt;
The Silicon-Interfacing HUD / Glasses allow their wearer to access the Binary channel via the prefix +b. It is the Silicon hivemind, usually accessible only by the Station AI and any Borgs that may be on-station. It is a good idea to check in with your silicons regularly to ensure that none of them are malfunctioning. The glasses also provide some amount of flash protection. &lt;br /&gt;
&lt;br /&gt;
= Roundstart =&lt;br /&gt;
At the start of the round, it is best to converse with your Scientists to discuss the rough research plans for the day and to discuss who is partaking in what sub-department of Science. Generally, it will fall upon you to retrieve the 30 Gold and Silver from the vault, usually for the purpose of constructing the AI a B.O.R.I.S.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=121</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=121"/>
		<updated>2026-08-18T07:19:48Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
So, you have made it. You have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the head of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is, of course, leading science. Unless you are training another scientist, you will most likely not need to do too much hand-holding, as scientists tend to be rather independent. Still, it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
As the Research Director, you are expected to ensure your scientists do their job properly. You generally decide which technologies are researched, however, be aware that this is not an ability exclusive to the Director, and a sufficiently laid-back Director may find their scientists a little too happy to research technologies on their own without first consulting you.   &lt;br /&gt;
&lt;br /&gt;
It is a good idea to communicate with the [[Jobs:Links/Roles#Command|heads of other departments]] to ensure you are researching technologies as efficiently as possible. For example, if there is known Syndicate presence on the station, it is probably a better idea to research Scarlet technologies instead of construction bags of holding. If the Captain does not speak Galactic Common, it may be wise to invest in translator implanters instead of the H.O.N.K Mech. The list of what should and should not be researched at any given time varies between shifts, and it is ultimately your job to come to the conclusion as to what would be the most beneficial for the crew.   &lt;br /&gt;
&lt;br /&gt;
As a short, but far-from-exhaustive list, the responsibilities of the Research Director include:  &lt;br /&gt;
&lt;br /&gt;
* Ensuring the Research Assistant does not attempt to activate the &amp;quot;Imminent Doom&amp;quot; node&lt;br /&gt;
* Keeping track of all of the Anomalies and determining whether to keep or destroy them&lt;br /&gt;
* Preventing the Xenobiologists from making two hundred slimes and causing space lag&lt;br /&gt;
* Fixing the Station AI when it begins trying to flood distro with plasma for &amp;quot;the health of the crew&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly to every other department head, the Director is expected to thoroughly understand the ins-and-outs of their department. If and when things go wrong, as they inevitably will, it is your job to keep Science in order. &lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
The Research Director&#039;s locker comes filled with a few handy items. Of the &amp;quot;ordinary&amp;quot; items, these will be a filled tool belt, a multitool, a power drill (on certain stations), and an anomaly locator containing with a small power cell. Alongside these four, the Director is provided a menagerie of Director-exclusive trinkets.  &lt;br /&gt;
&lt;br /&gt;
== Hand Teleporter ==&lt;br /&gt;
This is the ace of a Research Director&#039;s toolkit. It is both incredibly powerful and incredibly underutilized. The Hand Teleporter allows the creation of two portals: one orange, one blue. Using the Hand Teleporter will cycle through three actions: firstly, placing an orange portal; secondly, placing a blue portal; and finally, using it a third time will clear both portals, allowing a new set of portals to be created. &lt;br /&gt;
&lt;br /&gt;
If both an orange and blue portal are created, a link will exist between them. Anything that passes through one portal will come out the other portal moving with the exact same velocity and direction.  &lt;br /&gt;
&lt;br /&gt;
If only an orange portal exists, it will teleport anything that walks through it into a semi-random position. Generally, this position will be in the direction whatever was attempting to traverse the portal was attempting to go, allowing the Director to, with a small amount of luck, phase through thin walls. &lt;br /&gt;
&lt;br /&gt;
What you should NOT do with the teleporter: &lt;br /&gt;
&lt;br /&gt;
* Create a portal from Science to Cargo for &amp;quot;convenience.&amp;quot; It is Cargo&#039;s job to haul cargo, not yours. Make Bluespace carpets.&lt;br /&gt;
* Create a portal from Science to Medical for &amp;quot;convenience.&amp;quot; Turn your coordinates on and/or tell Medical before you do something stupid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Research Director&#039;s Hand Teleporter does not work between different grids. You cannot construct a portal from Cargo to the ATS or from somewhere hazardous to the Emergency Shuttle.&lt;br /&gt;
&lt;br /&gt;
The Hand Teleporter&#039;s capabilities are functionally limited only by the Director&#039;s imagination. It can, depending on the circumstances, be used as a weapon, a getaway route, a trap; so on, so forth. &lt;br /&gt;
&lt;br /&gt;
== Science Door Remote ==&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote is a Science-flavoured version of the Door Remote given to every department head. It has three modes: toggling the bolts on a door, toggling the emergency access of a door, and opening/closing the door.&lt;br /&gt;
&lt;br /&gt;
== Intellicard ==&lt;br /&gt;
The Intellicard is a card capable of storing and uploading a single artificial intelligence. This is most commonly utilized to transport the Station AI from its core to Central Command at the end of a shift, but has a variety of other interactions regarding &amp;quot;sapient&amp;quot; electronics. It interfaces with positronic brains, personal AIs, simplebots such as weldbots or cleanbots, vending machines, and other similar player-controllable machines.&lt;br /&gt;
&lt;br /&gt;
== AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig ==&lt;br /&gt;
The AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig, often shortened to &amp;quot;Gemini&amp;quot;, is a piece of equipment fitting into the belt slot that will open up a Familiar ghostrole. This Gemini is an exact copy of its wearer, minus the contents of your pockets. As is with every ghostrole, the usefulness of a Gemini can range from as useful as a second Director to an active hinderance to department operations. The Gemini is fragile but does not need to breathe and is incredibly good at space movement, and, so long as the AX-32&#039;s wearer is alive, can be instantaneously recalled or revived, rendering it functionally &amp;quot;immortal&amp;quot;. When a Gemini is destroyed, all of its accumulated items will drop onto the ground in a pile, and the Gemini&#039;s consciousness will be returned to the holoprojector rig.&lt;br /&gt;
&lt;br /&gt;
== Research Director&#039;s Hardsuit / &amp;quot;Minerva&amp;quot; Modsuit ==&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
Depending on the station, the Research Director&#039;s Hardsuit Selector will appear either in its own specialized box, or alongside the rest of the Director&#039;s belongings in their locker. Alongside the Hardsuit Selector, there will be an air mask, a tank of oxygen, and a tank of nitrogen. Utilizing the Hardsuit Selector will pull up a menu asking you to select one of two choices: the Research Director&#039;s Hardsuit or the Minerva Modsuit.   &lt;br /&gt;
&lt;br /&gt;
Both the Hardsuit and the Modsuit function identically to every other Hardsuit and Modsuit, with the Hardsuit being worn on the outer clothing layer and the Modsuit taking up the backpack slot. Generally, it is up to the Director whether they prefer the Hardsuit or the Modsuit. All of the Director&#039;s important belongings can fit inside the Minerva Modsuit, often with room to spare, so space is not as much of an issue as it would be for some other Command roles.   &lt;br /&gt;
&lt;br /&gt;
The Director&#039;s Hardsuit and Modsuit are both well-equipped to resist explosion and radiation damage, though struggle greatly regarding brute damage types.    &lt;br /&gt;
&lt;br /&gt;
== Silicon-Interfacing HUD / Glasses ==&lt;br /&gt;
The Silicon-Interfacing HUD / Glasses allow their wearer to access the Binary channel via the prefix +b. It is the Silicon hivemind, usually accessible only by the Station AI and any Borgs that may be on-station. It is a good idea to check in with your silicons regularly to ensure that none of them are malfunctioning. The glasses also provide some amount of flash protection. &lt;br /&gt;
&lt;br /&gt;
= Roundstart =&lt;br /&gt;
At the start of the round, it is best to converse with your Scientists to discuss the rough research plans for the day and to discuss who is partaking in what sub-department of Science. Generally, it will fall upon you to retrieve the 30 Gold and Silver from the vault, usually for the purpose of constructing the AI a B.O.R.I.S.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=120</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=120"/>
		<updated>2026-08-18T07:19:04Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
You are a robot.&lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
&lt;br /&gt;
Cyborgs, unlike any other crew, are very unique in that they *do not have hands*. Instead, they rely on their modules to provide them with the tools they need.&lt;br /&gt;
&lt;br /&gt;
== Your laws ==&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
== Charge ==&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=119</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=119"/>
		<updated>2026-08-18T07:18:45Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightforward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enormous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnel. &lt;br /&gt;
&lt;br /&gt;
== The ID console ==&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
== Access configurator ==&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
== The PTech/Uniform Printer ==&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The PTech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The PTech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
== Getting Illegitimate Signatures ==&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the PTech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=118</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=118"/>
		<updated>2026-08-18T07:18:24Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: /* The PTech/Uniform Printer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightforward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enormous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnel. &lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
== Access configurator ==&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
== The PTech/Uniform Printer ==&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The PTech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The PTech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
== Getting Illegitimate Signatures ==&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the PTech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=117</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=117"/>
		<updated>2026-08-18T07:18:07Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
You are a robot. &lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Cyborgs, unlike any other crew, are very unique in that they *do not have hands*. Instead, they rely on their modules to provide them with the tools they need.&lt;br /&gt;
&lt;br /&gt;
=== Your laws ===&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
=== Charge ===&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=116</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=116"/>
		<updated>2026-08-18T07:17:37Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
You are a robot. &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
&lt;br /&gt;
Cyborgs, unlike any other crew, are very unique in that they *do not have hands*. Instead, they rely on their modules to provide them with the tools they need.&lt;br /&gt;
&lt;br /&gt;
== Your laws ==&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
== Charge ==&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=115</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=115"/>
		<updated>2026-08-18T07:16:01Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
You are a robot. &lt;br /&gt;
&lt;br /&gt;
= Challenge =&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
== Your laws ==&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
== Charge ==&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Getting_Started&amp;diff=114</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Getting_Started&amp;diff=114"/>
		<updated>2026-08-18T07:15:29Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Fill this page with information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello, you are most likely reading this because you are new or you are Lilith about to edit this.&lt;br /&gt;
&lt;br /&gt;
I do want to mention if you need any help or are not sure on something please either ask in Ahelp or on the Discord or on Forums, restrain from using OOC that much. If you are scared to Ahelp just remember if you are not sure it breaks the rules, report it! It is better for it to be reported than unreported.&lt;br /&gt;
&lt;br /&gt;
Hopefully this guide helps you!&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=113</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=113"/>
		<updated>2026-08-18T05:25:41Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
So, you have made it. You have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the head of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is, of course, leading science. Unless you are training another scientist, you will most likely not need to do too much hand-holding, as scientists tend to be rather independent. Still, it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
As the Research Director, you are expected to ensure your scientists do their job properly. You generally decide which technologies are researched, however, be aware that this is not an ability exclusive to the Director, and a sufficiently laid-back Director may find their scientists a little too happy to research technologies on their own without first consulting you.   &lt;br /&gt;
&lt;br /&gt;
It is a good idea to communicate with the [[Jobs:Links/Roles#Command|heads of other departments]] to ensure you are researching technologies as efficiently as possible. For example, if there is known Syndicate presence on the station, it is probably a better idea to research Scarlet technologies instead of construction bags of holding. If the Captain does not speak Galactic Common, it may be wise to invest in translator implanters instead of the H.O.N.K Mech. The list of what should and should not be researched at any given time varies between shifts, and it is ultimately your job to come to the conclusion as to what would be the most beneficial for the crew.   &lt;br /&gt;
&lt;br /&gt;
As a short, but far-from-exhaustive list, the responsibilities of the Research Director include:  &lt;br /&gt;
&lt;br /&gt;
* Ensuring the Research Assistant does not attempt to activate the &amp;quot;Imminent Doom&amp;quot; node&lt;br /&gt;
* Keeping track of all of the Anomalies and determining whether to keep or destroy them&lt;br /&gt;
* Preventing the Xenobiologists from making two hundred slimes and causing space lag&lt;br /&gt;
* Fixing the Station AI when it begins trying to flood distro with plasma for &amp;quot;the health of the crew&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly to every other department head, the Director is expected to thoroughly understand the ins-and-outs of their department. If and when things go wrong, as they inevitably will, it is your job to keep Science in order. &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
The Research Director&#039;s locker comes filled with a few handy items. Of the &amp;quot;ordinary&amp;quot; items, these will be a filled tool belt, a multitool, a power drill (on certain stations), and an anomaly locator containing with a small power cell. Alongside these four, the Director is provided a menagerie of Director-exclusive trinkets.  &lt;br /&gt;
&lt;br /&gt;
=== Hand Teleporter ===&lt;br /&gt;
This is the ace of a Research Director&#039;s toolkit. It is both incredibly powerful and incredibly underutilized. The Hand Teleporter allows the creation of two portals: one orange, one blue. Using the Hand Teleporter will cycle through three actions: firstly, placing an orange portal; secondly, placing a blue portal; and finally, using it a third time will clear both portals, allowing a new set of portals to be created. &lt;br /&gt;
&lt;br /&gt;
If both an orange and blue portal are created, a link will exist between them. Anything that passes through one portal will come out the other portal moving with the exact same velocity and direction.  &lt;br /&gt;
&lt;br /&gt;
If only an orange portal exists, it will teleport anything that walks through it into a semi-random position. Generally, this position will be in the direction whatever was attempting to traverse the portal was attempting to go, allowing the Director to, with a small amount of luck, phase through thin walls. &lt;br /&gt;
&lt;br /&gt;
What you should NOT do with the teleporter: &lt;br /&gt;
&lt;br /&gt;
* Create a portal from Science to Cargo for &amp;quot;convenience.&amp;quot; It is Cargo&#039;s job to haul cargo, not yours. Make Bluespace carpets.&lt;br /&gt;
* Create a portal from Science to Medical for &amp;quot;convenience.&amp;quot; Turn your coordinates on and/or tell Medical before you do something stupid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Research Director&#039;s Hand Teleporter does not work between different grids. You cannot construct a portal from Cargo to the ATS or from somewhere hazardous to the Emergency Shuttle.&lt;br /&gt;
&lt;br /&gt;
The Hand Teleporter&#039;s capabilities are functionally limited only by the Director&#039;s imagination. It can, depending on the circumstances, be used as a weapon, a getaway route, a trap; so on, so forth. &lt;br /&gt;
&lt;br /&gt;
=== Science Door Remote ===&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote is a Science-flavoured version of the Door Remote given to every department head. It has three modes: toggling the bolts on a door, toggling the emergency access of a door, and opening/closing the door.&lt;br /&gt;
&lt;br /&gt;
=== Intellicard ===&lt;br /&gt;
The Intellicard is a card capable of storing and uploading a single artificial intelligence. This is most commonly utilized to transport the Station AI from its core to Central Command at the end of a shift, but has a variety of other interactions regarding &amp;quot;sapient&amp;quot; electronics. It interfaces with positronic brains, personal AIs, simplebots such as weldbots or cleanbots, vending machines, and other similar player-controllable machines.&lt;br /&gt;
&lt;br /&gt;
=== AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig ===&lt;br /&gt;
The AX-32 &amp;quot;Gemini&amp;quot; Holoprojector Rig, often shortened to &amp;quot;Gemini&amp;quot;, is a piece of equipment fitting into the belt slot that will open up a Familiar ghostrole. This Gemini is an exact copy of its wearer, minus the contents of your pockets. As is with every ghostrole, the usefulness of a Gemini can range from as useful as a second Director to an active hinderance to department operations. The Gemini is fragile but does not need to breathe and is incredibly good at space movement, and, so long as the AX-32&#039;s wearer is alive, can be instantaneously recalled or revived, rendering it functionally &amp;quot;immortal&amp;quot;. When a Gemini is destroyed, all of its accumulated items will drop onto the ground in a pile, and the Gemini&#039;s consciousness will be returned to the holoprojector rig.&lt;br /&gt;
&lt;br /&gt;
=== Research Director&#039;s Hardsuit / &amp;quot;Minerva&amp;quot; Modsuit ===&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
Depending on the station, the Research Director&#039;s Hardsuit Selector will appear either in its own specialized box, or alongside the rest of the Director&#039;s belongings in their locker. Alongside the Hardsuit Selector, there will be an air mask, a tank of oxygen, and a tank of nitrogen. Utilizing the Hardsuit Selector will pull up a menu asking you to select one of two choices: the Research Director&#039;s Hardsuit or the Minerva Modsuit.   &lt;br /&gt;
&lt;br /&gt;
Both the Hardsuit and the Modsuit function identically to every other Hardsuit and Modsuit, with the Hardsuit being worn on the outer clothing layer and the Modsuit taking up the backpack slot. Generally, it is up to the Director whether they prefer the Hardsuit or the Modsuit. All of the Director&#039;s important belongings can fit inside the Minerva Modsuit, often with room to spare, so space is not as much of an issue as it would be for some other Command roles.   &lt;br /&gt;
&lt;br /&gt;
The Director&#039;s Hardsuit and Modsuit are both well-equipped to resist explosion and radiation damage, though struggle greatly regarding brute damage types.    &lt;br /&gt;
&lt;br /&gt;
=== Silicon-Interfacing HUD / Glasses ===&lt;br /&gt;
The Silicon-Interfacing HUD / Glasses allow their wearer to access the Binary channel via the prefix +b. It is the Silicon hivemind, usually accessible only by the Station AI and any Borgs that may be on-station. It is a good idea to check in with your silicons regularly to ensure that none of them are malfunctioning. The glasses also provide some amount of flash protection. &lt;br /&gt;
&lt;br /&gt;
== Round-Start ==&lt;br /&gt;
At the start of the round, it is best to converse with your Scientists to discuss the rough research plans for the day and to discuss who is partaking in what sub-department of Science. Generally, it will fall upon you to retrieve the 30 Gold and Silver from the vault, usually for the purpose of constructing the AI a B.O.R.I.S.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=112</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=112"/>
		<updated>2026-08-18T05:23:17Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightforward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enormous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnel. &lt;br /&gt;
&lt;br /&gt;
=== The ID console ===&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
== Access configurator ==&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
==== The PTech/Uniform Printer ====&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The PTech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The PTech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
== Getting Illegitimate Signatures ==&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the PTech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=111</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=111"/>
		<updated>2026-08-18T05:21:13Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Correct heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
=== Challenge ===&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
==== Access configurator ====&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
==== The Ptech/Uniform Printer ====&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
==== Getting Illegitamate Signatures ====&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=110</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=110"/>
		<updated>2026-08-18T05:20:43Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Correct heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
=== Challenge ===&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
==== Access configurator ====&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
==== The Ptech/Uniform Printer ====&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
==== Getting Illegitamate Signatures ====&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=109</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=109"/>
		<updated>2026-08-18T05:20:19Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Correct indenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
==== Challenge ====&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
==== Access configurator ====&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
==== The Ptech/Uniform Printer ====&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
==== Getting Illegitamate Signatures ====&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=108</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=108"/>
		<updated>2026-08-18T05:20:05Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Correct indenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
==== Access configurator ====&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
==== The Ptech/Uniform Printer ====&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
==== Getting Illegitamate Signatures ====&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Lore:Main_page&amp;diff=80</id>
		<title>Lore:Main page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Lore:Main_page&amp;diff=80"/>
		<updated>2026-08-09T21:32:03Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: LilithArson moved page Lore:Main page to Lore:Main Page: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lore:Main Page]]&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Lore:Main_Page&amp;diff=79</id>
		<title>Lore:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Lore:Main_Page&amp;diff=79"/>
		<updated>2026-08-09T21:32:03Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: LilithArson moved page Lore:Main page to Lore:Main Page: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where the introductory page for lore will be. It&#039;s not finished yet.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=54</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=54"/>
		<updated>2026-08-05T00:54:14Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new articles or expanding upon existing ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;justify-content:center;gap:1em&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;width:25%;padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;margin-top:0&amp;quot;&amp;gt;New to Byrd?&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Admin Commands]]&lt;br /&gt;
* [[Common Issues + Fixes]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;width:25%;padding: 1em&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;margin-top:0&amp;quot;&amp;gt;External links&amp;lt;/p&amp;gt;&lt;br /&gt;
* [https://rules.byrdstation.space/ Rules]&lt;br /&gt;
* [https://forum.byrdstation.space/ Forum]&lt;br /&gt;
* [https://byrdstation.space/replays Replays]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Byrd Station is a branch of [https://spacestation14.com/ Space Station 14] We are a Medium Roleplay Server [MRP], we have a small to medium sized playerbase.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
See lore [[Lore:Main_page|here]].&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Lore:Main_Page&amp;diff=53</id>
		<title>Lore:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Lore:Main_Page&amp;diff=53"/>
		<updated>2026-08-05T00:53:33Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;This is where the introductory page for lore will be. It&amp;#039;s not finished yet.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where the introductory page for lore will be. It&#039;s not finished yet.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Admin_Commands&amp;diff=47</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Admin_Commands&amp;diff=47"/>
		<updated>2026-07-19T16:48:17Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notation Guide ==&lt;br /&gt;
&lt;br /&gt;
* Action Intended&lt;br /&gt;
* Command Syntax&lt;br /&gt;
* Additive Descriptors&lt;br /&gt;
&lt;br /&gt;
ToC not provided.&lt;br /&gt;
== Admin Commands ==&lt;br /&gt;
This list is by no means exhaustive. There are many missing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Game Rule / Start Game Event ===&lt;br /&gt;
&amp;lt;code&amp;gt;addgamerule &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Hands ===&lt;br /&gt;
&amp;lt;code&amp;gt;self comp:ensure ComplexInteraction comp:ensure Hands&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ent &amp;lt;net ID&amp;gt; comp:ensure ComplexInteraction comp:ensure Hands&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;addhand RightHandCybernetic&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;addhand LeftHandCybernetic&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Inventory ===&lt;br /&gt;
Add an &amp;lt;code&amp;gt;InventoryComponent&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use VV and edit TemplateIdVV, and set inventory type to any definition. (&amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt; is default)&lt;br /&gt;
&lt;br /&gt;
The following adds an invisible (untouchable) backpack: &amp;lt;code&amp;gt;self do &amp;quot;equipto $ID ClothingBackpackDuffelGman true&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mapping ===&lt;br /&gt;
&lt;br /&gt;
* TIP: Before mapping, ensure you are in admin ghost form.  &lt;br /&gt;
* TIP: Follow the Wizden Guide for Mapmaking.  &lt;br /&gt;
* TIP: Roles are defined in map prototypes; ensure spawn counts match (unless -1).  &lt;br /&gt;
* TIP: Remove the following from &amp;lt;code&amp;gt;.yml&amp;lt;/code&amp;gt; or risk crashes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!configurators:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; invalid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mapping Commands ====&lt;br /&gt;
&lt;br /&gt;
===== Create Map =====&lt;br /&gt;
&lt;br /&gt;
* [https://docs.spacestation14.com/en/space-station-14/mapping/guides/general-guide.html Wizden&#039;s Checklist]&lt;br /&gt;
* [https://hackmd.io/@Peptide90/MapPublishChecklist Peptide&#039;s Checklist]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;mapping &amp;lt;map id&amp;gt; &amp;lt;saved map/grid location&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without save&#039;&#039; &#039;&#039;file path, this will create a blank map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Setup Mapping Client Actions =====&lt;br /&gt;
&amp;lt;code&amp;gt;mappingclientsidesetup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fix Atmospherics =====&lt;br /&gt;
&amp;lt;code&amp;gt;fixgridatmos &amp;lt;grid ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Save Map ====&lt;br /&gt;
&amp;lt;code&amp;gt;savemap &amp;lt;map id&amp;gt; &amp;lt;filename.yml&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ensure &amp;lt;code&amp;gt;.yml&amp;lt;/code&amp;gt; extension.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== View Variables ====&lt;br /&gt;
&amp;lt;code&amp;gt;vv &amp;lt;grid ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add &amp;lt;code&amp;gt;BecomesStation&amp;lt;/code&amp;gt; to Server Variables  &lt;br /&gt;
* Set Component ID to prototype ID (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
==== Color Pipe Network ====&lt;br /&gt;
&amp;lt;code&amp;gt;colornetwork &amp;lt;entity id&amp;gt; Pipe &amp;lt;hex color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Colors pipes. Mainly used in mapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Colors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Waste  &amp;lt;code&amp;gt;#990000&amp;lt;/code&amp;gt;&lt;br /&gt;
* Distro   &amp;lt;code&amp;gt;#0055cc&amp;lt;/code&amp;gt;&lt;br /&gt;
* Air        &amp;lt;code&amp;gt;#03fcd3&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mix       &amp;lt;code&amp;gt;#947507&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Change Admin OOC Chat Colour ===&lt;br /&gt;
&amp;lt;code&amp;gt;setadminooc &amp;lt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;#XXYYZZ&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;#XXYYZZ is a valid six-byte 0x&amp;lt;u&amp;gt;HEX&amp;lt;/u&amp;gt;h code.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== List all Stations and their IDs. ===&lt;br /&gt;
&amp;lt;code&amp;gt;stations:list&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Change Station Alert Level ===&lt;br /&gt;
&amp;lt;code&amp;gt;setalertlevel &amp;lt;alert level&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Must be on station grid  &lt;br /&gt;
* Supports: &amp;lt;code&amp;gt;delta&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;epsilon&amp;lt;/code&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Link Two Lockers/Crates/Containers as Teleporters ===&lt;br /&gt;
&amp;lt;code&amp;gt;linkbluespacelocker &amp;lt;true|false&amp;gt; &amp;lt;entry id&amp;gt; &amp;lt;exit id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; = two-way  &lt;br /&gt;
* &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; = one-way  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Typically used for mercenary shuttle portals. &lt;br /&gt;
* Delete one locker to break link.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Adjust Entity Size ===&lt;br /&gt;
&amp;lt;code&amp;gt;scale &amp;lt;entity id&amp;gt; &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Use values above &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; with caution.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rename any Entity / Grid ===&lt;br /&gt;
&amp;lt;code&amp;gt;rename &amp;lt;entity id&amp;gt; &amp;quot;&amp;lt;new name&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optionally, one can rename entities in bulk: &amp;lt;code&amp;gt;entities prototyped &amp;lt;proto. ID&amp;gt; do rename $ID &amp;quot;&amp;lt;name&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arm Nuclear Device Instantly ===&lt;br /&gt;
&amp;lt;code&amp;gt;nukearm &amp;lt;seconds&amp;gt; &amp;lt;nuke id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fax Nuclear Codes ===&lt;br /&gt;
&amp;lt;code&amp;gt;nukecodes &amp;lt;nuke id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Replace Prototypes w. Other Prototypes ===&lt;br /&gt;
&amp;lt;code&amp;gt;entities prototyped OriginalPrototype replace NewPrototype&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== List Player Antagonist Objectives ===&lt;br /&gt;
&amp;lt;code&amp;gt;lsobjectives &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lists all objectives for a user&#039;s current character if they have any.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Play Sound File In-Round ===&lt;br /&gt;
&amp;lt;code&amp;gt;playglobalsound &amp;lt;file path&amp;gt; &amp;lt;volume&amp;gt; &amp;lt;usernames&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example(s):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Audio/_Null/Meme/meme_barbaree.ogg&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Show Rules Panel to User ===&lt;br /&gt;
&amp;lt;code&amp;gt;showrules &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is also an Admin Smite.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hold Custom Vote ===&lt;br /&gt;
&amp;lt;code&amp;gt;customvote &amp;lt;title&amp;gt; &amp;lt;option1&amp;gt; ... &amp;lt;option9&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can add as many options as the engine will allow.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Adjust Job Slots ===&lt;br /&gt;
&amp;lt;code&amp;gt;ent &amp;lt;nowiki&amp;gt;&amp;lt;A&amp;gt; jobs:job &amp;lt;B&amp;gt; jobs:adjust &amp;lt;C&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add / remove job slots to / from a station. Adjusts job B (dropdown list provided) by C amount for station ID A.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Playtime ===&lt;br /&gt;
&#039;&#039;WARNING: This is largely antiquated to call manually. The Time Transfer Panel calls this on its own with a convenient UI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall:&#039;&#039;&#039; &amp;lt;code&amp;gt;playtime_addoverall &amp;lt;username&amp;gt; &amp;lt;minutes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;playtime_addrole &amp;lt;username&amp;gt; &amp;lt;role&amp;gt; &amp;lt;minutes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add User to Whitelist ===&lt;br /&gt;
&amp;lt;code&amp;gt;whitelistadd &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Admin&#039;s Note: It is usually a good idea to add a permanent admin note exclaiming that a user is whitelisted. It doesn&#039;t do anything, but does help with back-checking if they happen to be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ➡ &amp;lt;code&amp;gt;jobwhitelistadd &amp;lt;username&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow a user to play a whitelist-only role.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ➡ &amp;lt;code&amp;gt;jobwhitelistremove &amp;lt;username&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove a user from being able to play a whitelist-only role.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spawn Currency as a Ghost ===&lt;br /&gt;
&amp;lt;code&amp;gt;spawnrefund &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: May be antiquated, or reserved for space-forks, such as Frontier.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Visually Randomize Tiles ===&lt;br /&gt;
&amp;lt;code&amp;gt;variantize &amp;lt;map id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Randomizes blast, steel, and other types of tiles that have multiple variants.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Count Tiles In a Grid ===&lt;br /&gt;
&amp;lt;code&amp;gt;gettilecount &amp;lt;grid id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WARNING: Not implemented in Byrd. Source is from the Null Sector repository. This is here for nostalgia.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Create Planet ===&lt;br /&gt;
&amp;lt;code&amp;gt;planetdv &amp;lt;map id&amp;gt; &amp;lt;template&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default template: Snow  &lt;br /&gt;
* Uses pandora.yml example map  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WARNING: Not (probably) implemented in Byrd. Source is from the Null Sector repository. This is here for nostalgia and future reference to return-to.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Allow a Player VPN Connection ===&lt;br /&gt;
&amp;lt;code&amp;gt;ban_exemption_update &amp;lt;player name&amp;gt; Datacenter&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allows a player to connect using a VPN. For our friends in countries such as the Russian Federation, and the Republic of Türkiye.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rendering A Map Screenshot ===&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;mapping &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;loadgrid &amp;lt;id&amp;gt; &amp;lt;map&amp;gt;.yml&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;savemap &amp;lt;id&amp;gt; /&amp;lt;map&amp;gt;.yml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If shuttle map:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add BecomesStation to prototype&lt;br /&gt;
&lt;br /&gt;
==== Render Command ====&lt;br /&gt;
&amp;lt;code&amp;gt;dotnet run --project Content.MapRenderer --no-build &amp;lt;becomes-station ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
-----LZ22&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Admin_Commands&amp;diff=46</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Admin_Commands&amp;diff=46"/>
		<updated>2026-07-19T16:47:04Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notation Guide ==&lt;br /&gt;
&lt;br /&gt;
* Action Intended&lt;br /&gt;
* Command Syntax&lt;br /&gt;
* Additive Descriptors&lt;br /&gt;
&lt;br /&gt;
ToC not provided.&lt;br /&gt;
== Admin Commands ==&lt;br /&gt;
This list is by no means exhaustive. There are many missing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Game Rule / Start Game Event ===&lt;br /&gt;
&amp;lt;code&amp;gt;addgamerule &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Hands ===&lt;br /&gt;
&amp;lt;code&amp;gt;self comp:ensure ComplexInteraction comp:ensure Hands&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ent &amp;lt;net ID&amp;gt; comp:ensure ComplexInteraction comp:ensure Hands&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;addhand RightHandCybernetic&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;addhand LeftHandCybernetic&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Inventory ===&lt;br /&gt;
Add an &amp;lt;code&amp;gt;InventoryComponent&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use VV and edit TemplateIdVV, and set inventory type to any definition. (&amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt; is default)&lt;br /&gt;
&lt;br /&gt;
The following adds an invisible (untouchable) backpack: &amp;lt;code&amp;gt;self do &amp;quot;equipto $ID ClothingBackpackDuffelGman true&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* TIP: Before mapping, ensure you are in admin ghost form.  &lt;br /&gt;
* TIP: Follow the Wizden Guide for Mapmaking.  &lt;br /&gt;
* TIP: Roles are defined in map prototypes; ensure spawn counts match (unless -1).  &lt;br /&gt;
* TIP: Remove the following from &amp;lt;code&amp;gt;.yml&amp;lt;/code&amp;gt; or risk crashes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!configurators:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; invalid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mapping Commands ===&lt;br /&gt;
&lt;br /&gt;
==== Create Map ====&lt;br /&gt;
&lt;br /&gt;
* [https://docs.spacestation14.com/en/space-station-14/mapping/guides/general-guide.html Wizden&#039;s Checklist]&lt;br /&gt;
* [https://hackmd.io/@Peptide90/MapPublishChecklist Peptide&#039;s Checklist]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;mapping &amp;lt;map id&amp;gt; &amp;lt;saved map/grid location&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without save&#039;&#039; &#039;&#039;file path, this will create a blank map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Setup Mapping Client Actions =====&lt;br /&gt;
&amp;lt;code&amp;gt;mappingclientsidesetup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fix Atmospherics =====&lt;br /&gt;
&amp;lt;code&amp;gt;fixgridatmos &amp;lt;grid ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== View Variables ===&lt;br /&gt;
&amp;lt;code&amp;gt;vv &amp;lt;grid ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add &amp;lt;code&amp;gt;BecomesStation&amp;lt;/code&amp;gt; to Server Variables  &lt;br /&gt;
* Set Component ID to prototype ID (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
=== Save Map ===&lt;br /&gt;
&amp;lt;code&amp;gt;savemap &amp;lt;map id&amp;gt; &amp;lt;filename.yml&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ensure &amp;lt;code&amp;gt;.yml&amp;lt;/code&amp;gt; extension.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Color Pipe Network ====&lt;br /&gt;
&amp;lt;code&amp;gt;colornetwork &amp;lt;entity id&amp;gt; Pipe &amp;lt;hex color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Colors pipes. Mainly used in mapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Colors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Waste  &amp;lt;code&amp;gt;#990000&amp;lt;/code&amp;gt;&lt;br /&gt;
* Distro   &amp;lt;code&amp;gt;#0055cc&amp;lt;/code&amp;gt;&lt;br /&gt;
* Air        &amp;lt;code&amp;gt;#03fcd3&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mix       &amp;lt;code&amp;gt;#947507&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Change Admin OOC Chat Colour ===&lt;br /&gt;
&amp;lt;code&amp;gt;setadminooc &amp;lt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;#XXYYZZ&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;#XXYYZZ is a valid six-byte 0x&amp;lt;u&amp;gt;HEX&amp;lt;/u&amp;gt;h code.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== List all Stations and their IDs. ===&lt;br /&gt;
&amp;lt;code&amp;gt;stations:list&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Change Station Alert Level ===&lt;br /&gt;
&amp;lt;code&amp;gt;setalertlevel &amp;lt;alert level&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Must be on station grid  &lt;br /&gt;
* Supports: &amp;lt;code&amp;gt;delta&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;epsilon&amp;lt;/code&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Link Two Lockers/Crates/Containers as Teleporters ===&lt;br /&gt;
&amp;lt;code&amp;gt;linkbluespacelocker &amp;lt;true|false&amp;gt; &amp;lt;entry id&amp;gt; &amp;lt;exit id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; = two-way  &lt;br /&gt;
* &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; = one-way  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Typically used for mercenary shuttle portals. &lt;br /&gt;
* Delete one locker to break link.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Adjust Entity Size ===&lt;br /&gt;
&amp;lt;code&amp;gt;scale &amp;lt;entity id&amp;gt; &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Use values above &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; with caution.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rename any Entity / Grid ===&lt;br /&gt;
&amp;lt;code&amp;gt;rename &amp;lt;entity id&amp;gt; &amp;quot;&amp;lt;new name&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optionally, one can rename entities in bulk: &amp;lt;code&amp;gt;entities prototyped &amp;lt;proto. ID&amp;gt; do rename $ID &amp;quot;&amp;lt;name&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arm Nuclear Device Instantly ===&lt;br /&gt;
&amp;lt;code&amp;gt;nukearm &amp;lt;seconds&amp;gt; &amp;lt;nuke id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fax Nuclear Codes ===&lt;br /&gt;
&amp;lt;code&amp;gt;nukecodes &amp;lt;nuke id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Replace Prototypes w. Other Prototypes ===&lt;br /&gt;
&amp;lt;code&amp;gt;entities prototyped OriginalPrototype replace NewPrototype&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== List Player Antagonist Objectives ===&lt;br /&gt;
&amp;lt;code&amp;gt;lsobjectives &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lists all objectives for a user&#039;s current character if they have any.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Play Sound File In-Round ===&lt;br /&gt;
&amp;lt;code&amp;gt;playglobalsound &amp;lt;file path&amp;gt; &amp;lt;volume&amp;gt; &amp;lt;usernames&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example(s):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Audio/_Null/Meme/meme_barbaree.ogg&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Show Rules Panel to User ===&lt;br /&gt;
&amp;lt;code&amp;gt;showrules &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is also an Admin Smite.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hold Custom Vote ===&lt;br /&gt;
&amp;lt;code&amp;gt;customvote &amp;lt;title&amp;gt; &amp;lt;option1&amp;gt; ... &amp;lt;option9&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can add as many options as the engine will allow.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Adjust Job Slots ===&lt;br /&gt;
&amp;lt;code&amp;gt;ent &amp;lt;nowiki&amp;gt;&amp;lt;A&amp;gt; jobs:job &amp;lt;B&amp;gt; jobs:adjust &amp;lt;C&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add / remove job slots to / from a station. Adjusts job B (dropdown list provided) by C amount for station ID A.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Playtime ===&lt;br /&gt;
&#039;&#039;WARNING: This is largely antiquated to call manually. The Time Transfer Panel calls this on its own with a convenient UI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall:&#039;&#039;&#039; &amp;lt;code&amp;gt;playtime_addoverall &amp;lt;username&amp;gt; &amp;lt;minutes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;playtime_addrole &amp;lt;username&amp;gt; &amp;lt;role&amp;gt; &amp;lt;minutes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add User to Whitelist ===&lt;br /&gt;
&amp;lt;code&amp;gt;whitelistadd &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Admin&#039;s Note: It is usually a good idea to add a permanent admin note exclaiming that a user is whitelisted. It doesn&#039;t do anything, but does help with back-checking if they happen to be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ➡ &amp;lt;code&amp;gt;jobwhitelistadd &amp;lt;username&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow a user to play a whitelist-only role.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ➡ &amp;lt;code&amp;gt;jobwhitelistremove &amp;lt;username&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove a user from being able to play a whitelist-only role.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spawn Currency as a Ghost ===&lt;br /&gt;
&amp;lt;code&amp;gt;spawnrefund &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: May be antiquated, or reserved for space-forks, such as Frontier.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Visually Randomize Tiles ===&lt;br /&gt;
&amp;lt;code&amp;gt;variantize &amp;lt;map id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Randomizes blast, steel, and other types of tiles that have multiple variants.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Count Tiles In a Grid ===&lt;br /&gt;
&amp;lt;code&amp;gt;gettilecount &amp;lt;grid id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WARNING: Not implemented in Byrd. Source is from the Null Sector repository. This is here for nostalgia.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Create Planet ===&lt;br /&gt;
&amp;lt;code&amp;gt;planetdv &amp;lt;map id&amp;gt; &amp;lt;template&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default template: Snow  &lt;br /&gt;
* Uses pandora.yml example map  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WARNING: Not (probably) implemented in Byrd. Source is from the Null Sector repository. This is here for nostalgia and future reference to return-to.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Allow a Player VPN Connection ===&lt;br /&gt;
&amp;lt;code&amp;gt;ban_exemption_update &amp;lt;player name&amp;gt; Datacenter&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allows a player to connect using a VPN. For our friends in countries such as the Russian Federation, and the Republic of Türkiye.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rendering A Map Screenshot ===&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;mapping &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;loadgrid &amp;lt;id&amp;gt; &amp;lt;map&amp;gt;.yml&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;savemap &amp;lt;id&amp;gt; /&amp;lt;map&amp;gt;.yml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If shuttle map:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add BecomesStation to prototype&lt;br /&gt;
&lt;br /&gt;
==== Render Command ====&lt;br /&gt;
&amp;lt;code&amp;gt;dotnet run --project Content.MapRenderer --no-build &amp;lt;becomes-station ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
-----LZ22&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Admin_Commands&amp;diff=45</id>
		<title>Admin Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Admin_Commands&amp;diff=45"/>
		<updated>2026-07-19T16:46:45Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: /* mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notation Guide ==&lt;br /&gt;
&lt;br /&gt;
* Action Intended&lt;br /&gt;
* Command Syntax&lt;br /&gt;
* Additive Descriptors&lt;br /&gt;
&lt;br /&gt;
ToC not provided.&lt;br /&gt;
== Admin Commands ==&lt;br /&gt;
This list is by no means exhaustive. There are many missing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Game Rule / Start Game Event ===&lt;br /&gt;
&amp;lt;code&amp;gt;addgamerule &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Hands ===&lt;br /&gt;
&amp;lt;code&amp;gt;self comp:ensure ComplexInteraction comp:ensure Hands&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ent &amp;lt;net ID&amp;gt; comp:ensure ComplexInteraction comp:ensure Hands&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;addhand RightHandCybernetic&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;addhand LeftHandCybernetic&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Inventory ===&lt;br /&gt;
Add an &amp;lt;code&amp;gt;InventoryComponent&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use VV and edit TemplateIdVV, and set inventory type to any definition. (&amp;lt;code&amp;gt;human&amp;lt;/code&amp;gt; is default)&lt;br /&gt;
&lt;br /&gt;
The following adds an invisible (untouchable) backpack: &amp;lt;code&amp;gt;self do &amp;quot;equipto $ID ClothingBackpackDuffelGman true&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mapping =&lt;br /&gt;
&lt;br /&gt;
* TIP: Before mapping, ensure you are in admin ghost form.  &lt;br /&gt;
* TIP: Follow the Wizden Guide for Mapmaking.  &lt;br /&gt;
* TIP: Roles are defined in map prototypes; ensure spawn counts match (unless -1).  &lt;br /&gt;
* TIP: Remove the following from &amp;lt;code&amp;gt;.yml&amp;lt;/code&amp;gt; or risk crashes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!configurators:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; invalid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mapping Commands ===&lt;br /&gt;
&lt;br /&gt;
==== Create Map ====&lt;br /&gt;
&lt;br /&gt;
* [https://docs.spacestation14.com/en/space-station-14/mapping/guides/general-guide.html Wizden&#039;s Checklist]&lt;br /&gt;
* [https://hackmd.io/@Peptide90/MapPublishChecklist Peptide&#039;s Checklist]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;mapping &amp;lt;map id&amp;gt; &amp;lt;saved map/grid location&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without save&#039;&#039; &#039;&#039;file path, this will create a blank map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Setup Mapping Client Actions =====&lt;br /&gt;
&amp;lt;code&amp;gt;mappingclientsidesetup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fix Atmospherics =====&lt;br /&gt;
&amp;lt;code&amp;gt;fixgridatmos &amp;lt;grid ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== View Variables ===&lt;br /&gt;
&amp;lt;code&amp;gt;vv &amp;lt;grid ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add &amp;lt;code&amp;gt;BecomesStation&amp;lt;/code&amp;gt; to Server Variables  &lt;br /&gt;
* Set Component ID to prototype ID (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
=== Save Map ===&lt;br /&gt;
&amp;lt;code&amp;gt;savemap &amp;lt;map id&amp;gt; &amp;lt;filename.yml&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ensure &amp;lt;code&amp;gt;.yml&amp;lt;/code&amp;gt; extension.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Color Pipe Network ====&lt;br /&gt;
&amp;lt;code&amp;gt;colornetwork &amp;lt;entity id&amp;gt; Pipe &amp;lt;hex color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Colors pipes. Mainly used in mapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Colors:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Waste  &amp;lt;code&amp;gt;#990000&amp;lt;/code&amp;gt;&lt;br /&gt;
* Distro   &amp;lt;code&amp;gt;#0055cc&amp;lt;/code&amp;gt;&lt;br /&gt;
* Air        &amp;lt;code&amp;gt;#03fcd3&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mix       &amp;lt;code&amp;gt;#947507&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Change Admin OOC Chat Colour ===&lt;br /&gt;
&amp;lt;code&amp;gt;setadminooc &amp;lt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;#XXYYZZ&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;#XXYYZZ is a valid six-byte 0x&amp;lt;u&amp;gt;HEX&amp;lt;/u&amp;gt;h code.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== List all Stations and their IDs. ===&lt;br /&gt;
&amp;lt;code&amp;gt;stations:list&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Change Station Alert Level ===&lt;br /&gt;
&amp;lt;code&amp;gt;setalertlevel &amp;lt;alert level&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Must be on station grid  &lt;br /&gt;
* Supports: &amp;lt;code&amp;gt;delta&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;epsilon&amp;lt;/code&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Link Two Lockers/Crates/Containers as Teleporters ===&lt;br /&gt;
&amp;lt;code&amp;gt;linkbluespacelocker &amp;lt;true|false&amp;gt; &amp;lt;entry id&amp;gt; &amp;lt;exit id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; = two-way  &lt;br /&gt;
* &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; = one-way  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Typically used for mercenary shuttle portals. &lt;br /&gt;
* Delete one locker to break link.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Adjust Entity Size ===&lt;br /&gt;
&amp;lt;code&amp;gt;scale &amp;lt;entity id&amp;gt; &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Use values above &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; with caution.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rename any Entity / Grid ===&lt;br /&gt;
&amp;lt;code&amp;gt;rename &amp;lt;entity id&amp;gt; &amp;quot;&amp;lt;new name&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optionally, one can rename entities in bulk: &amp;lt;code&amp;gt;entities prototyped &amp;lt;proto. ID&amp;gt; do rename $ID &amp;quot;&amp;lt;name&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Arm Nuclear Device Instantly ===&lt;br /&gt;
&amp;lt;code&amp;gt;nukearm &amp;lt;seconds&amp;gt; &amp;lt;nuke id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fax Nuclear Codes ===&lt;br /&gt;
&amp;lt;code&amp;gt;nukecodes &amp;lt;nuke id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Replace Prototypes w. Other Prototypes ===&lt;br /&gt;
&amp;lt;code&amp;gt;entities prototyped OriginalPrototype replace NewPrototype&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== List Player Antagonist Objectives ===&lt;br /&gt;
&amp;lt;code&amp;gt;lsobjectives &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lists all objectives for a user&#039;s current character if they have any.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Play Sound File In-Round ===&lt;br /&gt;
&amp;lt;code&amp;gt;playglobalsound &amp;lt;file path&amp;gt; &amp;lt;volume&amp;gt; &amp;lt;usernames&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example(s):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Audio/_Null/Meme/meme_barbaree.ogg&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Show Rules Panel to User ===&lt;br /&gt;
&amp;lt;code&amp;gt;showrules &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is also an Admin Smite.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hold Custom Vote ===&lt;br /&gt;
&amp;lt;code&amp;gt;customvote &amp;lt;title&amp;gt; &amp;lt;option1&amp;gt; ... &amp;lt;option9&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can add as many options as the engine will allow.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Adjust Job Slots ===&lt;br /&gt;
&amp;lt;code&amp;gt;ent &amp;lt;nowiki&amp;gt;&amp;lt;A&amp;gt; jobs:job &amp;lt;B&amp;gt; jobs:adjust &amp;lt;C&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add / remove job slots to / from a station. Adjusts job B (dropdown list provided) by C amount for station ID A.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add Playtime ===&lt;br /&gt;
&#039;&#039;WARNING: This is largely antiquated to call manually. The Time Transfer Panel calls this on its own with a convenient UI.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overall:&#039;&#039;&#039; &amp;lt;code&amp;gt;playtime_addoverall &amp;lt;username&amp;gt; &amp;lt;minutes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; &amp;lt;code&amp;gt;playtime_addrole &amp;lt;username&amp;gt; &amp;lt;role&amp;gt; &amp;lt;minutes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Add User to Whitelist ===&lt;br /&gt;
&amp;lt;code&amp;gt;whitelistadd &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Admin&#039;s Note: It is usually a good idea to add a permanent admin note exclaiming that a user is whitelisted. It doesn&#039;t do anything, but does help with back-checking if they happen to be a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ➡ &amp;lt;code&amp;gt;jobwhitelistadd &amp;lt;username&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow a user to play a whitelist-only role.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ➡ &amp;lt;code&amp;gt;jobwhitelistremove &amp;lt;username&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove a user from being able to play a whitelist-only role.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spawn Currency as a Ghost ===&lt;br /&gt;
&amp;lt;code&amp;gt;spawnrefund &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: May be antiquated, or reserved for space-forks, such as Frontier.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Visually Randomize Tiles ===&lt;br /&gt;
&amp;lt;code&amp;gt;variantize &amp;lt;map id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Randomizes blast, steel, and other types of tiles that have multiple variants.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Count Tiles In a Grid ===&lt;br /&gt;
&amp;lt;code&amp;gt;gettilecount &amp;lt;grid id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WARNING: Not implemented in Byrd. Source is from the Null Sector repository. This is here for nostalgia.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Create Planet ===&lt;br /&gt;
&amp;lt;code&amp;gt;planetdv &amp;lt;map id&amp;gt; &amp;lt;template&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default template: Snow  &lt;br /&gt;
* Uses pandora.yml example map  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WARNING: Not (probably) implemented in Byrd. Source is from the Null Sector repository. This is here for nostalgia and future reference to return-to.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Allow a Player VPN Connection ===&lt;br /&gt;
&amp;lt;code&amp;gt;ban_exemption_update &amp;lt;player name&amp;gt; Datacenter&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allows a player to connect using a VPN. For our friends in countries such as the Russian Federation, and the Republic of Türkiye.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rendering A Map Screenshot ===&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;mapping &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;loadgrid &amp;lt;id&amp;gt; &amp;lt;map&amp;gt;.yml&amp;lt;/code&amp;gt;&lt;br /&gt;
# &amp;lt;code&amp;gt;savemap &amp;lt;id&amp;gt; /&amp;lt;map&amp;gt;.yml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If shuttle map:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Add BecomesStation to prototype&lt;br /&gt;
&lt;br /&gt;
==== Render Command ====&lt;br /&gt;
&amp;lt;code&amp;gt;dotnet run --project Content.MapRenderer --no-build &amp;lt;becomes-station ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
-----LZ22&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=26</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=26"/>
		<updated>2026-07-01T16:21:39Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;justify-content:center;gap:1em&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;width:25%;padding: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;margin-top:0&amp;quot;&amp;gt;New to Byrd?&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;width:25%;padding: 1em&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p style=&amp;quot;margin-top:0&amp;quot;&amp;gt;External links&amp;lt;/p&amp;gt;&lt;br /&gt;
* [https://rules.byrdstation.space/ Rules]&lt;br /&gt;
* [https://forum.byrdstation.space/ Forum]&lt;br /&gt;
* [https://byrdstation.space/replays Replays]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Byrd Statoin is a branch of [https://spacestation14.com/ Space Station 14] We are a Meduim Roleplay Server [MRP], we have a small to meduim sized playerbase.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Development&amp;diff=25</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Development&amp;diff=25"/>
		<updated>2026-07-01T16:02:19Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting a local server set up ==&lt;br /&gt;
&lt;br /&gt;
=== The easy way ===&lt;br /&gt;
&lt;br /&gt;
# Go to the [https://cdn.byrdstation.space/fork/byrd CDN downloads]&lt;br /&gt;
# Download the latest build for your operating system&lt;br /&gt;
# Open the file named &amp;lt;code&amp;gt;Robust.Server.exe&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;(on Linux, run &amp;lt;code&amp;gt;chmod +x ./Robust.Server&amp;lt;/code&amp;gt; before &amp;lt;code&amp;gt;./Robust.Server&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== The hard way ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Adding content ==&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Development&amp;diff=24</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Development&amp;diff=24"/>
		<updated>2026-07-01T15:58:10Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Development =&lt;br /&gt;
&lt;br /&gt;
== Getting a local server set up ==&lt;br /&gt;
&lt;br /&gt;
=== The easy way ===&lt;br /&gt;
&lt;br /&gt;
# Go to the [https://cdn.byrdstation.space/fork/byrd CDN downloads]&lt;br /&gt;
# Download the latest build for your operating system&lt;br /&gt;
# Open the file named &amp;lt;code&amp;gt;Robust.Server.exe&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;(on Linux, run &amp;lt;code&amp;gt;chmod +x ./Robust.Server&amp;lt;/code&amp;gt; before &amp;lt;code&amp;gt;./Robust.Server&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== The hard way ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Adding content ==&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Guides&amp;diff=17</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Guides&amp;diff=17"/>
		<updated>2026-06-29T20:15:32Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;TODO: Fill this page with information&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Fill this page with information&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Development&amp;diff=16</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Development&amp;diff=16"/>
		<updated>2026-06-29T20:15:28Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;TODO: Fill this page with information&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Fill this page with information&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Getting_Started&amp;diff=15</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Getting_Started&amp;diff=15"/>
		<updated>2026-06-29T20:15:24Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;TODO: Fill this page with information&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO: Fill this page with information&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=14</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=14"/>
		<updated>2026-06-29T20:04:07Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;justify-content:center;gap:1em&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;width:25%;padding-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;New to Byrd?&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;width:25%;padding-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;External links&amp;lt;/p&amp;gt;&lt;br /&gt;
* [https://rules.byrdstation.space/ Rules]&lt;br /&gt;
* [https://forum.byrdstation.space/ Forum]&lt;br /&gt;
* [https://byrdstation.space/replays Replays]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Byrd Statoin is a branch of [https://spacestation14.com/ Space Station 14] We are a Meduim Roleplay Server [MRP], we have a small to meduim sized playerbase.&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=12</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=12"/>
		<updated>2026-06-29T19:52:40Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|[https://forum.byrdstation.space/ Forum]&lt;br /&gt;
|[https://rules.byrdstation.space/ Rules]&lt;br /&gt;
|[https://byrdstation.space/replays Replays]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|[[Development]]&lt;br /&gt;
|[[Guides]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=User:LilithArson&amp;diff=11</id>
		<title>User:LilithArson</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=User:LilithArson&amp;diff=11"/>
		<updated>2026-06-29T19:52:20Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server hostess, wiki admin&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=10</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=10"/>
		<updated>2026-06-29T19:52:06Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|[https://forum.byrdstation.space/ Forum]&lt;br /&gt;
|[https://rules.byrdstation.space/ Rules]&lt;br /&gt;
|[https://byrdstation.space/replays Replays]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|[[Guides]]&lt;br /&gt;
|[[Development]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=9"/>
		<updated>2026-06-29T19:51:56Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Links&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.byrdstation.space/ Forum]&lt;br /&gt;
|[https://rules.byrdstation.space/ Rules]&lt;br /&gt;
|[https://byrdstation.space/replays Replays]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|[[Guides]]&lt;br /&gt;
|[[Development]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=8</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=8"/>
		<updated>2026-06-29T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Pages&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|[[Guides]]&lt;br /&gt;
|[[Development]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|[https://forum.byrdstation.space/ Forum]&lt;br /&gt;
|[https://rules.byrdstation.space/ Rules]&lt;br /&gt;
|[https://byrdstation.space/replays Replays]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=7</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=7"/>
		<updated>2026-06-29T19:49:30Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Links&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started]] ||[https://rules.byrdstation.space/ Rules]||[[Guides]]||[[Development]]||[https://byrdstation.space/replays Replays]||[https://forum.byrdstation.space/ Forum]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=User:LilithArson&amp;diff=6</id>
		<title>User:LilithArson</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=User:LilithArson&amp;diff=6"/>
		<updated>2026-06-29T19:45:08Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Created page with &amp;quot;Server hostess&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server hostess&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=5</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=5"/>
		<updated>2026-06-29T19:44:48Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;h1&amp;gt;Welcome to Byrd Station&amp;lt;/h1&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Links&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting Started]] ||[[Rules]]||[[Guides]]||[[Jobs]]||[[SoP]]||[[Development]]||[[Replays]]||[[Forum]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=3</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Main_Page&amp;diff=3"/>
		<updated>2026-06-29T19:37:30Z</updated>

		<summary type="html">&lt;p&gt;LilithArson: Center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;          &amp;lt;pre style=&amp;quot;color:black;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to Byrd Station &lt;br /&gt;
Feel free to contribute to this wiki by creating new arcticles or expanding upon exisitng ones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Links&lt;br /&gt;
|-&lt;br /&gt;
! Getting Started !! Rules !! Guides !! Jobs !! SoP !! Development !! Replays !! Forum&lt;br /&gt;
|-&lt;br /&gt;
|Test || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>LilithArson</name></author>
	</entry>
</feed>