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	<id>https://wiki.byrdstation.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheFlutteringFurry</id>
	<title>Byrd Station Wiki - User contributions [en]</title>
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	<updated>2026-08-23T18:19:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Guides&amp;diff=256</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Guides&amp;diff=256"/>
		<updated>2026-08-21T14:24:45Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Added the terminology link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There will be guides in the in-game guidebook that will not be present on this wiki. The reason for this is that as more features are added, more maintainers will be required to keep with the overhead of maintaining separated guides; maintainers that we will not be getting. Game features will be left within the guidebook which is updated and maintained. To make up for this, common (and less than common) non-specific guides are provided here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; styles=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Quick Links&lt;br /&gt;
|-&lt;br /&gt;
| [[Jobs:Links/Roles|Roles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reagents:Links/Lore|Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Creating Custom Keybinds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Chemistry Guides&lt;br /&gt;
|-&lt;br /&gt;
![https://byrdstation.space/guides/zurgs_notes.htm Zurg&#039;s Notes]&lt;br /&gt;
![https://hoshizora-sayo.github.io/bugmedical/chems.html Bugmedical Notes]&lt;br /&gt;
![https://docs.google.com/document/d/1A_ZNQ3Vpur9EmKM4gvxZXrEvMtkVDI8ctWk_I9YYDe0/edit?usp=sharing Drink&#039;s Notes]&lt;br /&gt;
![https://docs.google.com/document/d/11mUaLiMfrPHNLPyB4fRZa5nrdie_rV5xBeYxAloKo7A/edit?tab=t.0 Atlas&#039; Notes]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=107</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=107"/>
		<updated>2026-08-16T21:52:52Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Changed a picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aurea HOP train.png|thumb|Aurea in her office.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
====== Access configurator ======&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
====== The Ptech/Uniform Printer ======&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
====== Getting Illegitamate Signatures ======&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Aurea_HOP_train.png&amp;diff=106</id>
		<title>File:Aurea HOP train.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Aurea_HOP_train.png&amp;diff=106"/>
		<updated>2026-08-16T21:40:10Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea in her office on the best station.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Warden_tools.png&amp;diff=102</id>
		<title>File:Warden tools.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Warden_tools.png&amp;diff=102"/>
		<updated>2026-08-15T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea looking at the door remote and the armoury door remote.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Aurea_the_Warden.png&amp;diff=101</id>
		<title>File:Aurea the Warden.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Aurea_the_Warden.png&amp;diff=101"/>
		<updated>2026-08-15T21:41:38Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea as warden standing in her office.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Creating_Custom_Keybinds&amp;diff=100</id>
		<title>Creating Custom Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Creating_Custom_Keybinds&amp;diff=100"/>
		<updated>2026-08-14T07:15:42Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Finishing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you wonder how people are are able to emote so fast, they are most likely using custom keybinds.&lt;br /&gt;
&lt;br /&gt;
To create a custom keybind open the terminal with ` and type the following commands in. &lt;br /&gt;
&lt;br /&gt;
bind numpadnum1 Command &amp;quot;me does a flip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
svbind numpadnum1 Command &amp;quot;me does a flip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;numpadnum1&amp;quot; with the key you want to bind and &amp;quot;does a flip&amp;quot; with what you want to do in the emote.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Creating_Custom_Keybinds&amp;diff=99</id>
		<title>Creating Custom Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Creating_Custom_Keybinds&amp;diff=99"/>
		<updated>2026-08-14T07:14:26Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Creating the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you wonder how people are are able to emote so fast, they are most likely using custom keybinds.&lt;br /&gt;
&lt;br /&gt;
To create a custom keybind open the terminal with ` and type the following commands in. &lt;br /&gt;
&lt;br /&gt;
bind numpadnum1 Command &amp;quot;me does a flip&amp;quot;&lt;br /&gt;
&lt;br /&gt;
svbind numpadnum1 Command &amp;quot;me does a flip&amp;quot;&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Guides&amp;diff=98</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Guides&amp;diff=98"/>
		<updated>2026-08-14T04:40:30Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Added creating cutom keybinds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There will be guides in the in-game guidebook that will not be present on this wiki. The reason for this is that as more features are added, more maintainers will be required to keep with the overhead of maintaining separated guides; maintainers that we will not be getting. Game features will be left within the guidebook which is updated and maintained. To make up for this, common (and less than common) non-specific guides are provided here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; styles=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Quick Links&lt;br /&gt;
|-&lt;br /&gt;
| [[Jobs:Links/Roles|Roles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reagents:Links/Lore|Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Creating Custom Keybinds]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Chemistry Guides&lt;br /&gt;
|-&lt;br /&gt;
![https://byrdstation.space/guides/zurgs_notes.htm Zurg&#039;s Notes]&lt;br /&gt;
![https://hoshizora-sayo.github.io/bugmedical/chems.html Bugmedical Notes]&lt;br /&gt;
![https://docs.google.com/document/d/1A_ZNQ3Vpur9EmKM4gvxZXrEvMtkVDI8ctWk_I9YYDe0/edit?usp=sharing Drink&#039;s Notes]&lt;br /&gt;
![https://docs.google.com/document/d/11mUaLiMfrPHNLPyB4fRZa5nrdie_rV5xBeYxAloKo7A/edit?tab=t.0 Atlas&#039; Notes]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Chef&amp;diff=97</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Chef&amp;diff=97"/>
		<updated>2026-08-12T04:18:41Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Made a basic overview of the role.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Chef Aurea.png|thumb|Cooking some meat.]]&lt;br /&gt;
So you want to prepare food for the station? Well then chef is the role for you. &lt;br /&gt;
&lt;br /&gt;
Your main job is keeping the station fed, how you do so and what you prepare is entirely up to you. &lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Very Low &lt;br /&gt;
&lt;br /&gt;
The chef is not a very demanding role in terms of mechanics or roleplay, it is probably one of the best roles for new players as you will get a chance to be familiar with the controls. While you can do a lot of roleplay as a chef it is not mandatory.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
This is the meat and potatoes of the job &lt;br /&gt;
[[File:Counter.png|thumb|A good chef usually has something on the counter.]]&lt;br /&gt;
For a repository of recipes I would reccomend [https://ss14.recipes/ SS14 Cookbook], I do not know if this site is fully accurate to Byrd as I only make burgers. If it is not accurate then you can use the in game guidebook. &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
====== Butcher&#039;s Cleaver/Chef&#039;s Knife ======&lt;br /&gt;
These knives are used for cutting up things. &lt;br /&gt;
[[File:The reagent grinder and hot food cart.png|thumb|The reagent grinder and hot food cart. ]]&lt;br /&gt;
The Chef&#039;s knicke and Butcher&#039;s Cleaver are very dangerous weapons, make sure they do not fall into the wrong hands. For more information see the &#039;Close Quarters Cooking&#039; section. &lt;br /&gt;
&lt;br /&gt;
====== Reagent Grinder ======&lt;br /&gt;
The Reagent Grinder allows you to grind or juice a huge variety of things. &lt;br /&gt;
&lt;br /&gt;
Usually you will use this to grind wheat into flour for making dough or grinding cloth into fiber, there are a lot more options then this but those are the two big ones. &lt;br /&gt;
&lt;br /&gt;
==== The Microwave ====&lt;br /&gt;
This is your most verstile tool &lt;br /&gt;
&lt;br /&gt;
If you need to create multiple multiple recipies at once then you can add the cooking time together, for example you can cook up to 6 buns at once if you put it in the microwave &lt;br /&gt;
[[File:Chefvend.png|thumb|The chefvend and the chef&#039;s locker. ]]&lt;br /&gt;
&lt;br /&gt;
==== Mousetraps ====&lt;br /&gt;
The mousetraps are able to kill small creatures when activated, i would reccomend deploying them under your workspace to keep mice from eating your in progress food. &lt;br /&gt;
&lt;br /&gt;
====== The Cow/Goat ======&lt;br /&gt;
[[File:Dinnerware, happy honk and grill.png|thumb|The dinnerware vendor. ]]&lt;br /&gt;
You can alt+click on them with some kind of container to fill it with milk if they are not starving. If they are hungry then you can feed them with wheat from botany. &lt;br /&gt;
&lt;br /&gt;
==== The Vending Machines ====&lt;br /&gt;
The chefvend contains a large amount of ingredients that you can use to cook all kinds of food. &lt;br /&gt;
&lt;br /&gt;
The dinnerware vendor contains most of your tools and a wide variety of plates and utensils. &lt;br /&gt;
&lt;br /&gt;
If botany is not helping and you need more ingredients then you can order a chefvend restock crate from the service request computer. &lt;br /&gt;
&lt;br /&gt;
==== The Hot Food Cart ====&lt;br /&gt;
This is a cart that has a large storage that you can fill with food, this is an incredible roleplaying tool as you can go around and talk to the different departments to serve food. I would strongly reccomend using this once you have made a good amount of food so that you can go around and talk to people. &lt;br /&gt;
[[File:Freezing.png|thumb|A great way to kill monkeys and kobolds is letting them freeze to death. ]]&lt;br /&gt;
&lt;br /&gt;
=== Something to keep in mind ===&lt;br /&gt;
Remember that the crew has a variety of dietary requirements, some need to eat meat, some need to eat cloth, make sure there is some food for everyone. &lt;br /&gt;
&lt;br /&gt;
== Close Quarters Cooking ==&lt;br /&gt;
If you are in a kitchen then you gain access to Close Quarters Cooking, an immensely powerful martial art that makes an experienced chef almost unbeatable while they are in the kitchen. &lt;br /&gt;
&lt;br /&gt;
=== Intents ===&lt;br /&gt;
In order to effectively use close quarters cooking you need to understand the three intents. &lt;br /&gt;
&lt;br /&gt;
Harm: Left click, damages the target. &lt;br /&gt;
&lt;br /&gt;
Shove: Right click, shoves the target away.  &lt;br /&gt;
&lt;br /&gt;
Grab: Control+left click, grabs the target. &lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
The power of Close Quarters Cooking is in its combos, to do a combo perform the attacks listed in order. &lt;br /&gt;
&lt;br /&gt;
==== Slam ====&lt;br /&gt;
Grab and then harm &lt;br /&gt;
&lt;br /&gt;
knocks a standing target down and deals blunt damage. &lt;br /&gt;
&lt;br /&gt;
==== Kick ====&lt;br /&gt;
Harm twice &lt;br /&gt;
&lt;br /&gt;
Knocks the target away and deals blunt and stamana damage. If they are out of stamina then it puts them to sleep. &lt;br /&gt;
&lt;br /&gt;
==== Restrain ====&lt;br /&gt;
Grab twice&lt;br /&gt;
&lt;br /&gt;
Restrains and knocks down the target, dealing stamina damage.  &lt;br /&gt;
&lt;br /&gt;
==== Pressure ====&lt;br /&gt;
Shove then grab &lt;br /&gt;
&lt;br /&gt;
Deals stamina damage and steals whatever the target is holding in their active hand. &lt;br /&gt;
&lt;br /&gt;
==== Consecutive ====&lt;br /&gt;
Shove, shove then harm&lt;br /&gt;
&lt;br /&gt;
Deals a lot of stamina damage and some blunt damage. &lt;br /&gt;
&lt;br /&gt;
==== Leg sweep ====&lt;br /&gt;
Harm while you are prone. &lt;br /&gt;
&lt;br /&gt;
This will make you get up instantly while putting the target on the floor.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Freezing.png&amp;diff=96</id>
		<title>File:Freezing.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Freezing.png&amp;diff=96"/>
		<updated>2026-08-12T04:09:48Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea watching kobolds and monkeys freeze to death.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Dinnerware,_happy_honk_and_grill.png&amp;diff=95</id>
		<title>File:Dinnerware, happy honk and grill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Dinnerware,_happy_honk_and_grill.png&amp;diff=95"/>
		<updated>2026-08-12T03:55:45Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea looking at the dinnerware vend.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Chefvend.png&amp;diff=94</id>
		<title>File:Chefvend.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Chefvend.png&amp;diff=94"/>
		<updated>2026-08-12T03:51:10Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea looking at the chefvend and the chef&#039;s locker.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:The_reagent_grinder_and_hot_food_cart.png&amp;diff=93</id>
		<title>File:The reagent grinder and hot food cart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:The_reagent_grinder_and_hot_food_cart.png&amp;diff=93"/>
		<updated>2026-08-12T01:59:09Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reagent grinder and hot food cart.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Counter.png&amp;diff=92</id>
		<title>File:Counter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Counter.png&amp;diff=92"/>
		<updated>2026-08-12T01:55:59Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea Standing in front of a full counter.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Chef_Aurea.png&amp;diff=91</id>
		<title>File:Chef Aurea.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Chef_Aurea.png&amp;diff=91"/>
		<updated>2026-08-12T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea as a chef standing in the kitchen.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Jobs:Links/Roles&amp;diff=90</id>
		<title>Jobs:Links/Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Jobs:Links/Roles&amp;diff=90"/>
		<updated>2026-08-11T03:27:51Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Command ==&lt;br /&gt;
[[Captain]]&lt;br /&gt;
&lt;br /&gt;
[[Head of Personnel]] &lt;br /&gt;
&lt;br /&gt;
[[Chief Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Head of Security]] &lt;br /&gt;
&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&lt;br /&gt;
[[Administrative Assistant]]&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
[[Head of Security]] &lt;br /&gt;
&lt;br /&gt;
[[Warden]] &lt;br /&gt;
&lt;br /&gt;
[[Corpsman]] &lt;br /&gt;
&lt;br /&gt;
[[Detective]] &lt;br /&gt;
&lt;br /&gt;
[[Security Cadet]]&lt;br /&gt;
&lt;br /&gt;
[[Security Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Transit Prisoner]]&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Technician]] &lt;br /&gt;
&lt;br /&gt;
[[Courier]] &lt;br /&gt;
&lt;br /&gt;
[[Salvage Specialist]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
[[Chief Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician]] &lt;br /&gt;
&lt;br /&gt;
[[Station Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Technical Assistant]]&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
[[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Chemist]] &lt;br /&gt;
&lt;br /&gt;
[[Medical Doctor]] &lt;br /&gt;
&lt;br /&gt;
[[Medical Intern]]&lt;br /&gt;
&lt;br /&gt;
[[Paramedic]] &lt;br /&gt;
&lt;br /&gt;
[[Psycologist]]&lt;br /&gt;
&lt;br /&gt;
[[Virologist]]&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&lt;br /&gt;
[[Research Assistant]] &lt;br /&gt;
&lt;br /&gt;
[[Roboticist]]&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
[[Station AI]]&lt;br /&gt;
&lt;br /&gt;
[[Cyborg]]&lt;br /&gt;
&lt;br /&gt;
== Civillian Jobs ==&lt;br /&gt;
[[Bartender]] &lt;br /&gt;
&lt;br /&gt;
[[Botanist]]&lt;br /&gt;
&lt;br /&gt;
[[Boxer]]&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]]&lt;br /&gt;
&lt;br /&gt;
[[Chef]] &lt;br /&gt;
&lt;br /&gt;
[[Clown]] &lt;br /&gt;
&lt;br /&gt;
[[Janitor]] &lt;br /&gt;
&lt;br /&gt;
[[Lawyer]] &lt;br /&gt;
&lt;br /&gt;
[[Librarian]] &lt;br /&gt;
&lt;br /&gt;
[[Mime]] &lt;br /&gt;
&lt;br /&gt;
[[Musician]] &lt;br /&gt;
&lt;br /&gt;
[[Passenger]] &lt;br /&gt;
&lt;br /&gt;
[[Reporter]] &lt;br /&gt;
&lt;br /&gt;
[[Service Worker]] &lt;br /&gt;
&lt;br /&gt;
[[Zookeeper]]&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=89</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=89"/>
		<updated>2026-08-11T03:26:42Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
So you have made it, you have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the one in charge of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is of course leading science, you are the one who decides what gets prioritized, unless you are training you will most likely not need to do too much leading as scientists tend to be rather independent. Still it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
== Challenge ==&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
The roleplay for Research director is more difficult then a typical scientist as you will need to coodinate the department and do all of the other command things, but due to the afformentioned independence of science this is a really good first command role.  &lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
In your locker, you get a filled tool belt, a multitool, a power drill (on some stations) and an anomaly locator with a small power cell. By now you should know why these are so important, you also get some Research Director exclusive items.  &lt;br /&gt;
&lt;br /&gt;
==== Hand teleporter ====&lt;br /&gt;
This allows you to create portals between any two spots on the station. Activate the teleporter to create the first and then second portals. To remove them activate the teleporter again. &lt;br /&gt;
&lt;br /&gt;
This is probably your most generically useful tool, you will always want it up. Typically you will want to use it to create a shortcut between science and either cargo or medical until you need it for something else, such as moving an anomaly with the gauntlet.  &lt;br /&gt;
&lt;br /&gt;
==== Door remote ====&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote has three modes: bolt doors, emergency access and open/close the door. Set it to what you want to do and click on any science door to use it. Nothing more to it.&lt;br /&gt;
====== Intellecard ======&lt;br /&gt;
This card allows you to pick up the Station AI from its core. From there you can take it to centcomm on the escape shuttle or you can use the AI console to repair it if its laws are broken for any reason. &lt;br /&gt;
====== Research hardsuit ======&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
In your office or bedroom there will be a suit storage locker, in there will be an air mask, some air tanks and a suit selector. Pick up the suit selector and use it, it will bring up the hardsuit selector screen. Select the one you want and then click the approve button on the bottom right.   &lt;br /&gt;
&lt;br /&gt;
I would reccomend the basic hardsuit as while the modsuit is more protective, it takes the backpack slot meaning you will have to move the contents of your bag to it and back to your bag every time you want to take it on and off. If you dont mind a messy inventory or never take the hardsuit off then it is not an issue. Remeber that a modsuit needs to have the seals activated before it is effective, you can toggle the seals via the right-click menu.   &lt;br /&gt;
&lt;br /&gt;
Remeber to put on an oxygen/nitrogen tank if you are going to go into somewhere where you need safe air. &lt;br /&gt;
&lt;br /&gt;
== Roundstart ==&lt;br /&gt;
At the start of the round it is best to meet with all of the scientists to establish what everyone is planning to do and if anyone has any plans for the shift, you also want to make sure that any assistants that need training get someone to train them. After that is established you want to set a portal to medical or cargo and grab the materials (and money) from the vault.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Jobs:Links/Roles&amp;diff=88</id>
		<title>Jobs:Links/Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Jobs:Links/Roles&amp;diff=88"/>
		<updated>2026-08-11T03:23:39Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Command ==&lt;br /&gt;
[[Captain]]&lt;br /&gt;
&lt;br /&gt;
[[Head of Personnel]] &lt;br /&gt;
&lt;br /&gt;
[[Chief Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Head of Security]] &lt;br /&gt;
&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&lt;br /&gt;
[[Administrative Assistant]]&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
[[Head of Security]] &lt;br /&gt;
&lt;br /&gt;
[[Warden]] &lt;br /&gt;
&lt;br /&gt;
[[Corpsman]] &lt;br /&gt;
&lt;br /&gt;
[[Detective]] &lt;br /&gt;
&lt;br /&gt;
[[Security Cadet]]&lt;br /&gt;
&lt;br /&gt;
[[Security Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Transit Prisoner]]&lt;br /&gt;
&lt;br /&gt;
* Cargo&lt;br /&gt;
&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Technician]] &lt;br /&gt;
&lt;br /&gt;
[[Courier]] &lt;br /&gt;
&lt;br /&gt;
[[Salvage Specialist]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
[[Chief Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician]] &lt;br /&gt;
&lt;br /&gt;
[[Station Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Technical Assistant]]&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
[[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Chemist]] &lt;br /&gt;
&lt;br /&gt;
[[Medical Doctor]] &lt;br /&gt;
&lt;br /&gt;
[[Medical Intern]]&lt;br /&gt;
&lt;br /&gt;
[[Paramedic]] &lt;br /&gt;
&lt;br /&gt;
[[Psycologist]]&lt;br /&gt;
&lt;br /&gt;
[[Virologist]]&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&lt;br /&gt;
[[Research Assistant]] &lt;br /&gt;
&lt;br /&gt;
[[Roboticist]]&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
[[Station AI]]&lt;br /&gt;
&lt;br /&gt;
[[Cyborg]]&lt;br /&gt;
&lt;br /&gt;
== Civillian Jobs ==&lt;br /&gt;
[[Bartender]] &lt;br /&gt;
&lt;br /&gt;
[[Botanist]]&lt;br /&gt;
&lt;br /&gt;
[[Boxer]]&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]]&lt;br /&gt;
&lt;br /&gt;
[[Chef]] &lt;br /&gt;
&lt;br /&gt;
[[Clown]] &lt;br /&gt;
&lt;br /&gt;
[[Janitor]] &lt;br /&gt;
&lt;br /&gt;
[[Lawyer]] &lt;br /&gt;
&lt;br /&gt;
[[Librarian]] &lt;br /&gt;
&lt;br /&gt;
[[Mime]] &lt;br /&gt;
&lt;br /&gt;
[[Musician]] &lt;br /&gt;
&lt;br /&gt;
[[Passenger]] &lt;br /&gt;
&lt;br /&gt;
[[Reporter]] &lt;br /&gt;
&lt;br /&gt;
[[Service Worker]] &lt;br /&gt;
&lt;br /&gt;
[[Zookeeper]]&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=87</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personnel&amp;diff=87"/>
		<updated>2026-08-11T03:22:24Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Created page with &amp;quot;Aurea as Head of Personell.  === Introduction === So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork.   Your main role is managing jobs and permissions and leading service. However with how independent the department u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Head of personell.png|thumb|Aurea as Head of Personell.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personnel are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personnel, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personnell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
====== Access configurator ======&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
====== The Ptech/Uniform Printer ======&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
====== Getting Illegitamate Signatures ======&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=86</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=86"/>
		<updated>2026-08-11T03:13:01Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
So you have made it, you have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the one in charge of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is of course leading science, you are the one who decides what gets prioritized, unless you are training you will most likely not need to do too much leading as scientists tend to be rather independent. Still it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
The roleplay for Research director is more difficult then a typical scientist as you will need to coodinate the department and do all of the other command things, but due to the afformentioned independence of science this is a really good first command role.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
In your locker, you get a filled tool belt, a multitool, a power drill (on some stations) and an anomaly locator with a small power cell. By now you should know why these are so important, you also get some Research Director exclusive items.  &lt;br /&gt;
&lt;br /&gt;
==== Hand teleporter ====&lt;br /&gt;
This allows you to create portals between any two spots on the station. Activate the teleporter to create the first and then second portals. To remove them activate the teleporter again. &lt;br /&gt;
&lt;br /&gt;
This is probably your most generically useful tool, you will always want it up. Typically you will want to use it to create a shortcut between science and either cargo or medical until you need it for something else, such as moving an anomaly with the gauntlet.  &lt;br /&gt;
&lt;br /&gt;
==== Door remote ====&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote has three modes: bolt doors, emergency access and open/close the door. Set it to what you want to do and click on any science door to use it. Nothing more to it.&lt;br /&gt;
====== Intellecard ======&lt;br /&gt;
This card allows you to pick up the Station AI from its core. From there you can take it to centcomm on the escape shuttle or you can use the AI console to repair it if its laws are broken for any reason. &lt;br /&gt;
====== Research hardsuit ======&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
In your office or bedroom there will be a suit storage locker, in there will be an air mask, some air tanks and a suit selector. Pick up the suit selector and use it, it will bring up the hardsuit selector screen. Select the one you want and then click the approve button on the bottom right.   &lt;br /&gt;
&lt;br /&gt;
I would reccomend the basic hardsuit as while the modsuit is more protective, it takes the backpack slot meaning you will have to move the contents of your bag to it and back to your bag every time you want to take it on and off. If you dont mind a messy inventory or never take the hardsuit off then it is not an issue. Remeber that a modsuit needs to have the seals activated before it is effective, you can toggle the seals via the right-click menu.   &lt;br /&gt;
&lt;br /&gt;
Remeber to put on an oxygen/nitrogen tank if you are going to go into somewhere where you need safe air. &lt;br /&gt;
&lt;br /&gt;
=== Roundstart ===&lt;br /&gt;
At the start of the round it is best to meet with all of the scientists to establish what everyone is planning to do and if anyone has any plans for the shift, you also want to make sure that any assistants that need training get someone to train them. After that is established you want to set a portal to medical or cargo and grab the materials (and money) from the vault.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personell&amp;diff=85</id>
		<title>Head of Personell</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personell&amp;diff=85"/>
		<updated>2026-08-11T03:05:11Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Spelling fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Head of personell.png|thumb|Aurea as Head of Personell.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything beyond occasionally check on them to make sure everything is running smoothly.  &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical difficulty: Low &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personell are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personell, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so I had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
====== Access configurator ======&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
====== The Ptech/Uniform Printer ======&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. You can order cotton and durathread in a textiles crate if you ever run out of either.  &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
====== Getting Illegitamate Signatures ======&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=84</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=84"/>
		<updated>2026-08-11T03:03:15Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Spelling errors and a sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
So you have made it, you have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the one in charge of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is of course leading science, you are the one who decides what gets prioritized, unless you are training you will most likely not need to do too much leading as scientists tend to be rather independent. Still it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
The roleplay for Research director is more difficult then a typical scientist as you will need to coodinate the department and do all of the other command things, but due to the afformentioned independence of science this is a really good first command role.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
In your locker, you get a filled tool belt, a multitool, a power drill (on some stations) and an anomaly locator with a small power cell. By now you should know why these are so important, you also get some Research Director exclusive items.  &lt;br /&gt;
&lt;br /&gt;
==== Hand teleporter ====&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
This allows you to create portals between any two spots on the station. Activate the teleporter to create the first and then second portals. To remove them activate the teleporter again. &lt;br /&gt;
&lt;br /&gt;
This is probably your most generically useful tool, you will always want it up. Typically you will want to use it to create a shortcut between science and either cargo or medical until you need it for something else, such as moving an anomaly with the gauntlet.  &lt;br /&gt;
&lt;br /&gt;
==== Door remote ====&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote has three modes: bolt doors, emergency access and open/close the door. Set it to what you want to do and click on any science door to use it. Nothing more to it.&lt;br /&gt;
====== Intellecard ======&lt;br /&gt;
This card allows you to pick up the Station AI from its core. From there you can take it to centcomm on the escape shuttle or you can use the AI console to repair it if its laws are broken for any reason. &lt;br /&gt;
====== Research hardsuit ======&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
In your office or bedroom there will be a suit storage locker, in there will be an air mask, some air tanks and a suit selector. Pick up the suit selector and use it, it will bring up the hardsuit selector screen. Select the one you want and then click the approve button on the bottom right.   &lt;br /&gt;
&lt;br /&gt;
I would reccomend the basic hardsuit as while the modsuit is more protective, it takes the backpack slot meaning you will have to move the contents of your bag to it and back to your bag every time you want to take it on and off. If you dont mind a messy inventory or never take the hardsuit off then it is not an issue. Remeber that a modsuit needs to have the seals activated before it is effective, you can toggle the seals via the right-click menu.   &lt;br /&gt;
&lt;br /&gt;
Remeber to put on an oxygen/nitrogen tank if you are going to go into somewhere where you need safe air. &lt;br /&gt;
&lt;br /&gt;
=== Roundstart ===&lt;br /&gt;
At the start of the round it is best to meet with all of the scientists to establish what everyone is planning to do and if anyone has any plans for the shift, you also want to make sure that any assistants that need training get someone to train them. After that is established you want to set a portal to medical or cargo and grab the materials (and money) from the vault.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personell&amp;diff=83</id>
		<title>Head of Personell</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personell&amp;diff=83"/>
		<updated>2026-08-11T02:59:54Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Finished some descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Head of personell.png|thumb|Aurea as Head of Personell.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything. &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical difficulty: Low* &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personell are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions, so you have to be careful when handing them out. Another dangerous thing is granting traitors access to departments that will help them complete their objectives,  this does not mean you should not do it but make sure you have paperwork for when they change.  &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personell, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. You should be very careful about leaving populated areas and be very careful around people.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so i had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
====== Access configurator ======&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
====== The Ptech/Uniform Printer ======&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
====== Getting Illegitamate Signatires ======&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Head_of_Personell&amp;diff=82</id>
		<title>Head of Personell</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Head_of_Personell&amp;diff=82"/>
		<updated>2026-08-10T04:37:17Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Made a basic overview of the role.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Head of personell.png|thumb|Aurea as Head of Personell.]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
So you have made it, after years of working your way up through all kinds of jobs you have finally reached paperwork nirvanna. Now your entire job is paperwork, everything you do needs paperwork, you see the paperwork, you eat the paperwork, you sleep with the paperwork. &lt;br /&gt;
&lt;br /&gt;
Your main role is managing jobs and permissions and leading service. However with how independent the department usually is you will not need to do anything. &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical difficulty: Low* &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: High &lt;br /&gt;
&lt;br /&gt;
While the mechanics of the Head of personell are all very straightfoward, the challenge is the roleplaying aspects. You can grant very dangerous permissions. &lt;br /&gt;
&lt;br /&gt;
You are immensely powerful as the Head of Personell, you can get practically whatever you want with nothing but a stamped form. You also have effectively all access, this makes you an enourmous target. &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
[[File:Fake ID Card.png|thumb|Making a perfectly legitimate ID.]]&lt;br /&gt;
You have quite a few tools as the Head of Personell. &lt;br /&gt;
&lt;br /&gt;
==== The ID console ====&lt;br /&gt;
[[File:Comms console and the ID computer.png|thumb|The computer on the top right is the ID console.]]&lt;br /&gt;
This is your primary and most important tool, this lets you change IDs. You can change people&#039;s jobs to whatever you have access to (Usually it is more limited then the example, but I was ACO so i had all access) &lt;br /&gt;
&lt;br /&gt;
Make sure that you do not let people in your room while you are doing this. &lt;br /&gt;
&lt;br /&gt;
====== Access configurator ======&lt;br /&gt;
[[File:Access Configurator.png|thumb|The Access Configurator.]]&lt;br /&gt;
This allows you to set access for doors. All you need to do to set access is select all the roles that will be able to access it, make sure to put your ID in there. for it to work. &lt;br /&gt;
&lt;br /&gt;
====== The Ptech/Uniform Printer ======&lt;br /&gt;
[[File:Uniform printer and the ptech.png|thumb|The Ptech and uniform printer.]]&lt;br /&gt;
The Uniform Printer is a lathe that allows you to print uniforms and carpets. If you have used a lathe before you know how to use this. &lt;br /&gt;
&lt;br /&gt;
The Ptech vendor is a place where you can get extra PDAs to replace ones that were lost or stolen.&lt;br /&gt;
&lt;br /&gt;
====== Getting Illegitamate Signatires ======&lt;br /&gt;
Lets say that you need something signed and whoever you need it from is not cooperating, for example wanting to get a weapons permit.Well let me introduce you to the fine art of faking signatures. &lt;br /&gt;
[[File:Faked Signature.png|thumb|And just like that you can wield any weapon you want. ]]&lt;br /&gt;
All you need to do is get a dummy ID from the Ptech, change the name on the ID to whoever you need the signature from. place the ID in your PDA (with your real ID placed safely nearby) and sign the paper as you would normally. From there you can get practically whatever you want, no one questions paperwork from the paperwork role.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Head_of_personell.png&amp;diff=81</id>
		<title>File:Head of personell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Head_of_personell.png&amp;diff=81"/>
		<updated>2026-08-09T22:43:17Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea standing in her office.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Comms_console_and_the_ID_computer.png&amp;diff=78</id>
		<title>File:Comms console and the ID computer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Comms_console_and_the_ID_computer.png&amp;diff=78"/>
		<updated>2026-08-09T20:35:16Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea sitting in her office in front of the communication computer.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Setting_Access.png&amp;diff=77</id>
		<title>File:Setting Access.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Setting_Access.png&amp;diff=77"/>
		<updated>2026-08-09T19:28:31Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea setting access to her bedroom.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Access_Configurator.png&amp;diff=76</id>
		<title>File:Access Configurator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Access_Configurator.png&amp;diff=76"/>
		<updated>2026-08-09T19:24:07Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea staring at the access configurator on her desk.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Uniform_printer_and_the_ptech.png&amp;diff=75</id>
		<title>File:Uniform printer and the ptech.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Uniform_printer_and_the_ptech.png&amp;diff=75"/>
		<updated>2026-08-09T19:09:38Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea in her office looking at the Ptech and the Uniform Printer.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Faked_Signature.png&amp;diff=74</id>
		<title>File:Faked Signature.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Faked_Signature.png&amp;diff=74"/>
		<updated>2026-08-09T18:59:53Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea faking a signature from John Paperwork on a weapons permit.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Fake_ID_Card.png&amp;diff=73</id>
		<title>File:Fake ID Card.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Fake_ID_Card.png&amp;diff=73"/>
		<updated>2026-08-09T18:55:24Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea faking an ID with the ID console.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=72</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=72"/>
		<updated>2026-08-09T18:08:31Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Adding a short explanation to the challenge section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
So you have made it, you have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the one in charge of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is of course leading science, you are the one who decides what gets prioritized, unless you are training you will most likely not need to do too much leading as scientists tend to be rather independent. Still it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: High &lt;br /&gt;
&lt;br /&gt;
The roleplay for Research director is a little more difficult then a typical scientist as you will need to coodinate the department and do all of the other command things, but due to the afformentioned independence of science this is a really good first command role.  &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
In your locker, you get a filled tool belt, a multitool, a power drill (on some stations) and an anomaly locator with a small power cell. By now you should know why these are so important, you also get some Research Director exclusive items.  &lt;br /&gt;
&lt;br /&gt;
==== Hand teleporter ====&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
This allows you to create portals between any two spots on the station. Activate the teleporter to create the first and then second portals. To remove them activate the teleporter again. &lt;br /&gt;
&lt;br /&gt;
This is probably your most generically useful tool, you will always want it up. Typically you will want to put it in a place where &lt;br /&gt;
&lt;br /&gt;
==== Door remote ====&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote has three modes: bolt doors, emergency access and open/close the door. Set it to what you want to do and click on any science door to use it. Nothing more to it.&lt;br /&gt;
====== Intellecard ======&lt;br /&gt;
This card allows you to pick up the Station AI from its core. From there you can take it to centcomm on the escape shuttle or you can use the AI console to repair it if its laws are broken for any reason. &lt;br /&gt;
====== Research hardsuit ======&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
In your office or bedroom there will be a suit storage locker, in i there will be an air mask, some air tanks and a suit selector. Pick up the suit selector and use it, it will bring up the hardsuit selector screen. Select the one you want and then click the approve button on the bottom right.   &lt;br /&gt;
&lt;br /&gt;
I would reccomend the basic hardsuit as while the modsuit is more protective, it takes the backpack slot meaning you will have to move the contents of your bag to it and back to your bag every time you want to take it on and off. If you dont mind a messy inventory or never take the hardsuit off then it is not an issue. Remeber that a modsuit needs to have the seals activated before it is effective, you can toggle the seals via the right-click menu.   &lt;br /&gt;
&lt;br /&gt;
Remeber to put on an oxygen/nitrogen tank if you are going to go into somewhere where you need safe air. &lt;br /&gt;
&lt;br /&gt;
=== Roundstart ===&lt;br /&gt;
At the start of the round it is best to meet with all of the scientists to establish what everyone is planning to do and if anyone has any plans for the shift, you also want to make sure that any assistants that need training get someone to train them. After that is established you want to set a portal to medical or cargo and grab the materials (and money) from the vault.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=71</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=71"/>
		<updated>2026-08-09T08:04:12Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Made the format consistent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
You are a robot. &lt;br /&gt;
&lt;br /&gt;
=== Challenge ===&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
====== Your laws ======&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
====== Tools ======&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
====== Charge ======&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=70</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Research_Director&amp;diff=70"/>
		<updated>2026-08-09T08:03:14Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Created a simple page, I will flush it out in the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
So you have made it, you have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the one in charge of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.   &lt;br /&gt;
&lt;br /&gt;
Your main role is of course leading science, you are the one who decides what gets prioritized, unless you are training you will most likely not need to do too much leading as scientists tend to be rather independent. Still it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.   &lt;br /&gt;
&lt;br /&gt;
====== Challenge ======&lt;br /&gt;
Mechanical Difficulty: Moderate&lt;br /&gt;
&lt;br /&gt;
Roleplay Difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
In your locker, you get a filled tool belt, a multitool, a power drill (on some stations) and an anomaly locator with a small power cell. By now you should know why these are so important, you also get some Research Director exclusive items.  &lt;br /&gt;
&lt;br /&gt;
==== Hand teleporter ====&lt;br /&gt;
[[File:Hand teleporter.png|thumb|Aurea sitting at her desk with the hand teleporter.]]&lt;br /&gt;
This allows you to create portals between any two spots on the station. Activate the teleporter to create the first and then second portals. To remove them activate the teleporter again. &lt;br /&gt;
&lt;br /&gt;
This is probably your most generically useful tool, you will always want it up. Typically you will want to put it in a place where &lt;br /&gt;
&lt;br /&gt;
==== Door remote ====&lt;br /&gt;
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]&lt;br /&gt;
This remote has three modes: bolt doors, emergency access and open/close the door. Set it to what you want to do and click on any science door to use it. Nothing more to it.&lt;br /&gt;
====== Intellecard ======&lt;br /&gt;
This card allows you to pick up the Station AI from its core. From there you can take it to centcomm on the escape shuttle or you can use the AI console to repair it if its laws are broken for any reason. &lt;br /&gt;
====== Research hardsuit ======&lt;br /&gt;
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]&lt;br /&gt;
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]&lt;br /&gt;
In your office or bedroom there will be a suit storage locker, in i there will be an air mask, some air tanks and a suit selector. Pick up the suit selector and use it, it will bring up the hardsuit selector screen. Select the one you want and then click the approve button on the bottom right.   &lt;br /&gt;
&lt;br /&gt;
I would reccomend the basic hardsuit as while the modsuit is more protective, it takes the backpack slot meaning you will have to move the contents of your bag to it and back to your bag every time you want to take it on and off. If you dont mind a messy inventory or never take the hardsuit off then it is not an issue. Remeber that a modsuit needs to have the seals activated before it is effective, you can toggle the seals via the right-click menu.   &lt;br /&gt;
&lt;br /&gt;
Remeber to put on an oxygen/nitrogen tank if you are going to go into somewhere where you need safe air. &lt;br /&gt;
&lt;br /&gt;
=== Roundstart ===&lt;br /&gt;
At the start of the round it is best to meet with all of the scientists to establish what everyone is planning to do and if anyone has any plans for the shift, you also want to make sure that any assistants that need training get someone to train them. After that is established you want to set a portal to medical or cargo and grab the materials (and money) from the vault.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Remote_Normal.png&amp;diff=69</id>
		<title>File:Remote Normal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Remote_Normal.png&amp;diff=69"/>
		<updated>2026-08-09T07:38:57Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea staring at a door remote and a door in science.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=68</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=68"/>
		<updated>2026-08-09T03:38:09Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: Fixed some errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
====== Your laws ======&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a panel with all of your laws.  &lt;br /&gt;
&lt;br /&gt;
====== Tools ======&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg. &lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
====== Charge ======&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen. &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy. &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=67</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Cyborg&amp;diff=67"/>
		<updated>2026-08-09T03:37:25Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: I added a very rough cyborg page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:A janiborg.png|thumb|A janiborg standing in robotics. ]]&lt;br /&gt;
Mechanical difficulty: Depends on the chassis &lt;br /&gt;
&lt;br /&gt;
Roleplay difficulty: Moderate &lt;br /&gt;
&lt;br /&gt;
====== Your laws ======&lt;br /&gt;
[[File:Cyborg buttons.png|thumb|The hotbar of a janiborg]]&lt;br /&gt;
These laws are the core to being a borg. You can do anything as long as you can justify it in line with your laws. &lt;br /&gt;
&lt;br /&gt;
In the example image they are bound to 3, so when you press 3 it will bring up a &lt;br /&gt;
&lt;br /&gt;
====== Tools ======&lt;br /&gt;
The tools you get will depend on which chassis you chose, in the example we see the tools used by a janiborg&lt;br /&gt;
&lt;br /&gt;
Switching tools on the bottom bar is the same button as switching hands (x and shift+x by default) &lt;br /&gt;
&lt;br /&gt;
====== Charge ======&lt;br /&gt;
[[File:Borg icons.png|thumb]]&lt;br /&gt;
Your charge is how much energy is left in your battery. it is indicated by the battery icon on the right of your screen &lt;br /&gt;
&lt;br /&gt;
Everything you do, from moving to any tool interaction takes a small amount of this energy &lt;br /&gt;
&lt;br /&gt;
Do not let this hit zero, at zero you will be slowed to a crawl, lose all accesses and be unable to use your tools. If this happens in an unfortunate spot then you will be stuck and will need to wait for help.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Janiborg_laws.png&amp;diff=66</id>
		<title>File:Janiborg laws.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Janiborg_laws.png&amp;diff=66"/>
		<updated>2026-08-09T02:41:41Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The law panel of a janiborg.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Cyborg_buttons.png&amp;diff=65</id>
		<title>File:Cyborg buttons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Cyborg_buttons.png&amp;diff=65"/>
		<updated>2026-08-09T02:38:31Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the hotbar of a janiborg.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Borg_icons.png&amp;diff=64</id>
		<title>File:Borg icons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Borg_icons.png&amp;diff=64"/>
		<updated>2026-08-09T02:30:48Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the borg icons.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:A_janiborg.png&amp;diff=63</id>
		<title>File:A janiborg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:A_janiborg.png&amp;diff=63"/>
		<updated>2026-08-09T02:07:52Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A janiborg standing in robotics&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Hand_teleporter.png&amp;diff=62</id>
		<title>File:Hand teleporter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Hand_teleporter.png&amp;diff=62"/>
		<updated>2026-08-08T17:25:40Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea in her office with the hand teleporter on her desk.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:RD_Hardsuit_Selector_Screen.png&amp;diff=61</id>
		<title>File:RD Hardsuit Selector Screen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:RD_Hardsuit_Selector_Screen.png&amp;diff=61"/>
		<updated>2026-08-08T16:55:35Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The selector screen for the Research Director&#039;s Hardsuit&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=File:Aurea_Hardsuit_Selector.png&amp;diff=60</id>
		<title>File:Aurea Hardsuit Selector.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=File:Aurea_Hardsuit_Selector.png&amp;diff=60"/>
		<updated>2026-08-08T16:54:01Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aurea standing in the RD bedroom looking at the hardsuit selector.&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
	<entry>
		<id>https://wiki.byrdstation.space/index.php?title=Jobs:Links/Roles&amp;diff=59</id>
		<title>Jobs:Links/Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.byrdstation.space/index.php?title=Jobs:Links/Roles&amp;diff=59"/>
		<updated>2026-08-08T07:17:01Z</updated>

		<summary type="html">&lt;p&gt;TheFlutteringFurry: I have added all of the roles in a basic framework with all of the links in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Command &lt;br /&gt;
&lt;br /&gt;
[[Captain]]&lt;br /&gt;
&lt;br /&gt;
[[Head of Personell]] &lt;br /&gt;
&lt;br /&gt;
[[Chief Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Head of Security]] &lt;br /&gt;
&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&lt;br /&gt;
[[Administrative Assistant]] &lt;br /&gt;
&lt;br /&gt;
* Security &lt;br /&gt;
&lt;br /&gt;
[[Head of Security]] &lt;br /&gt;
&lt;br /&gt;
[[Warden]] &lt;br /&gt;
&lt;br /&gt;
[[Corpsman]] &lt;br /&gt;
&lt;br /&gt;
[[Detective]] &lt;br /&gt;
&lt;br /&gt;
[[Security Cadet]]&lt;br /&gt;
&lt;br /&gt;
[[Security Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Transit Prisoner]]&lt;br /&gt;
&lt;br /&gt;
* Cargo&lt;br /&gt;
&lt;br /&gt;
[[Quartermaster]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo Technician]] &lt;br /&gt;
&lt;br /&gt;
[[Courier]] &lt;br /&gt;
&lt;br /&gt;
[[Salvage Specialist]] &lt;br /&gt;
&lt;br /&gt;
* Engineering&lt;br /&gt;
&lt;br /&gt;
[[Chief Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Atmospheric Technician]] &lt;br /&gt;
&lt;br /&gt;
[[Station Engineer]] &lt;br /&gt;
&lt;br /&gt;
[[Technical Assistant]] &lt;br /&gt;
&lt;br /&gt;
* Medical &lt;br /&gt;
&lt;br /&gt;
[[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
[[Chemist]] &lt;br /&gt;
&lt;br /&gt;
[[Medical Doctor]] &lt;br /&gt;
&lt;br /&gt;
[[Medical Intern]]&lt;br /&gt;
&lt;br /&gt;
[[Paramedic]] &lt;br /&gt;
&lt;br /&gt;
[[Psycologist]]&lt;br /&gt;
&lt;br /&gt;
[[Virologist]] &lt;br /&gt;
&lt;br /&gt;
* Science&lt;br /&gt;
&lt;br /&gt;
[[Research Director]]&lt;br /&gt;
&lt;br /&gt;
[[Research Assistant]] &lt;br /&gt;
&lt;br /&gt;
[[Roboticist]]&lt;br /&gt;
&lt;br /&gt;
[[Scientist]]&lt;br /&gt;
&lt;br /&gt;
* Silicon &lt;br /&gt;
&lt;br /&gt;
[[Station AI]]&lt;br /&gt;
&lt;br /&gt;
[[Cyborg]] &lt;br /&gt;
&lt;br /&gt;
* Civillian Jobs &lt;br /&gt;
&lt;br /&gt;
[[Bartender]] &lt;br /&gt;
&lt;br /&gt;
[[Botanist]]&lt;br /&gt;
&lt;br /&gt;
[[Boxer]]&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]]&lt;br /&gt;
&lt;br /&gt;
[[Chef]] &lt;br /&gt;
&lt;br /&gt;
[[Clown]] &lt;br /&gt;
&lt;br /&gt;
[[Janitor]] &lt;br /&gt;
&lt;br /&gt;
[[Lawyer]] &lt;br /&gt;
&lt;br /&gt;
[[Librarian]] &lt;br /&gt;
&lt;br /&gt;
[[Mime]] &lt;br /&gt;
&lt;br /&gt;
[[Musician]] &lt;br /&gt;
&lt;br /&gt;
[[Passenger]] &lt;br /&gt;
&lt;br /&gt;
[[Reporter]] &lt;br /&gt;
&lt;br /&gt;
[[Service Worker]] &lt;br /&gt;
&lt;br /&gt;
[[Zookeeper]]&lt;/div&gt;</summary>
		<author><name>TheFlutteringFurry</name></author>
	</entry>
</feed>