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documentation of which roles require what
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== Introduction ==
[[File:Chef Aurea.png|thumb|Cooking some meat.]]
So you want to prepare food for the station? Well then chef is the role for you.


Your main job is keeping the station fed, how you do so and what you prepare is entirely up to you.


== Challenge ==
bso: 25h0m command, 15h0m medical, 25h0m security, 20h0m overall
Mechanical difficulty: Low
nct: whitelist
ntr: 50h0m command, 20h0m overall
cci: whitelist
ccj: unknown # jani hours, whitelist


Roleplay difficulty: Very Low
captain: 4h0m engi, 4h0m medic, 4h0m sci, 4h0m sec, 20h0m command, 40h0m overall
hop: 2h30m engi, 2h30m med, 2h30m sci, 2h30m sec, 10h0m command
ce: 15h0m atmos tech, 5h0m station engineer, 20h0m engineering, 10h0m overall
cmo: 15h0m chemist, 2h30m paramed, 10h0m medical doctor, 20h0m medical, 10h0m overall
hos: 5h0m warden, 5h0m detective, 5h0m secoff, 2h0m corpsman, 30h0m security, 20h0m overall
qm: 10h0m cargo technician, 5h0m salvage specialist, 20h0m cargo, 10h0m overall
rd: 5h0m cyborg, 10h0m scientist, 20h0m science, 10h0m overall
aa: 10h0m overall, 5h0m engineering, 5h0m security, 5h0m science, 5h0m medical


The chef is not a very demanding role in terms of mechanics or roleplay, it is probably one of the best roles for new players as you will get a chance to be familiar with the controls. While you can do a lot of roleplay as a chef it is not mandatory.
warden: 5h0m secoff, 2h0m corpsman, 15h0m in security, 10h0m overall
corpsman: 10h0m medical, 10h0m security
detective: 5h0m secoff
sec cadet: 5h0m overall
secoff: 5h0m in sec
sergeant: 100h0m overall, 100h0m in sec, 10h0m hos, 10h0m warden, 50h0m secoff
transit: 10h0m in sec


== Cooking ==
boxer: n/a
This is the meat and potatoes of the job
psychologist: n/a
[[File:Counter.png|thumb|A good chef usually has something on the counter.]]
radio host: n/a
For a repository of recipes I would reccomend [https://ss14.recipes/ SS14 Cookbook], I do not know if this site is fully accurate to Byrd as I only make burgers. If it is not accurate then you can use the in game guidebook.
reporter: n/a
zookeeper: n/a


=== Tools ===
cargo technician: n/a
courier: 2h30m in cargo
salvage specialist: 2h30m in cargo


====== Butcher's Cleaver/Chef's Knife ======
atmos techie: 2h30m engienering
These knives are used for cutting up things.
station engineer: 2h30m engineering
[[File:The reagent grinder and hot food cart.png|thumb|The reagent grinder and hot food cart. ]]
technical assistant: 5h0m overall
The Chef's knicke and Butcher's Cleaver are very dangerous weapons, make sure they do not fall into the wrong hands. For more information see the 'Close Quarters Cooking' section.


====== Reagent Grinder ======
chemist: 5h0m medical
The Reagent Grinder allows you to grind or juice a huge variety of things.
medical doctor: 2h30m in medical
medical intern: 0h30m overall
paramedic: 2h30m in medical
psychologist: n/a
virologist: 4h0m in medical


Usually you will use this to grind wheat into flour for making dough or grinding cloth into fiber, there are a lot more options then this but those are the two big ones.
research assistant: 0h30m overall
roboticist: 2h30m cyborg, 4h0m in science
scientist: 2h30m in science


==== The Microwave ====
station AI: 10h0m cyborg, 10h0m overall
This is your most verstile tool
cyborg: 10h0m overall


If you need to create multiple multiple recipies at once then you can add the cooking time together, for example you can cook up to 6 buns at once if you put it in the microwave
bartender: 0h30m overall
[[File:Chefvend.png|thumb|The chefvend and the chef's locker. ]]
botanist: n/a
 
boxer: n/a
==== Mousetraps ====
chaplain: 5h0m over all
The mousetraps are able to kill small creatures when activated, i would reccomend deploying them under your workspace to keep mice from eating your in progress food.
chef: 0h30m overall
 
clown: n/a
====== The Cow/Goat ======
janitor: n/a
[[File:Dinnerware, happy honk and grill.png|thumb|The dinnerware vendor. ]]
lawyer: 2h30m overall
You can alt+click on them with some kind of container to fill it with milk if they are not starving. If they are hungry then you can feed them with wheat from botany.
librarian: n/a
 
mime: n/a
==== The Vending Machines ====
musician: n/a
The chefvend contains a large amount of ingredients that you can use to cook all kinds of food.
passenger: n/a
 
reporter: n/a
The dinnerware vendor contains most of your tools and a wide variety of plates and utensils.
service worker: 0h30m civilian
 
zookeeper: n/a
If botany is not helping and you need more ingredients then you can order a chefvend restock crate from the service request computer.
 
==== The Hot Food Cart ====
This is a cart that has a large storage that you can fill with food, this is an incredible roleplaying tool as you can go around and talk to the different departments to serve food. I would strongly reccomend using this once you have made a good amount of food so that you can go around and talk to people.
[[File:Freezing.png|thumb|A great way to kill monkeys and kobolds is letting them freeze to death. ]]
 
=== Something to keep in mind ===
Remember that the crew has a variety of dietary requirements, some need to eat meat, some need to eat cloth, make sure there is some food for everyone.
 
== Close Quarters Cooking ==
If you are in a kitchen then you gain access to Close Quarters Cooking, an immensely powerful martial art that makes an experienced chef almost unbeatable while they are in the kitchen.
 
=== Intents ===
In order to effectively use close quarters cooking you need to understand the three intents.
 
Harm: Left click, damages the target.
 
Shove: Right click, shoves the target away. 
 
Grab: Control+left click, grabs the target.
 
=== Combos ===
The power of Close Quarters Cooking is in its combos, to do a combo perform the attacks listed in order.
 
==== Slam ====
Grab and then harm
 
knocks a standing target down and deals blunt damage.
 
==== Kick ====
Harm twice
 
Knocks the target away and deals blunt and stamana damage. If they are out of stamina then it puts them to sleep.
 
==== Restrain ====
Grab twice
 
Restrains and knocks down the target, dealing stamina damage. 
 
==== Pressure ====
Shove then grab
 
Deals stamina damage and steals whatever the target is holding in their active hand.
 
==== Consecutive ====
Shove, shove then harm
 
Deals a lot of stamina damage and some blunt damage.
 
==== Leg sweep ====
Harm while you are prone.
 
This will make you get up instantly while putting the target on the floor.

Latest revision as of 00:39, 19 August 2026

documentation of which roles require what


bso: 25h0m command, 15h0m medical, 25h0m security, 20h0m overall nct: whitelist ntr: 50h0m command, 20h0m overall cci: whitelist ccj: unknown # jani hours, whitelist

captain: 4h0m engi, 4h0m medic, 4h0m sci, 4h0m sec, 20h0m command, 40h0m overall hop: 2h30m engi, 2h30m med, 2h30m sci, 2h30m sec, 10h0m command ce: 15h0m atmos tech, 5h0m station engineer, 20h0m engineering, 10h0m overall cmo: 15h0m chemist, 2h30m paramed, 10h0m medical doctor, 20h0m medical, 10h0m overall hos: 5h0m warden, 5h0m detective, 5h0m secoff, 2h0m corpsman, 30h0m security, 20h0m overall qm: 10h0m cargo technician, 5h0m salvage specialist, 20h0m cargo, 10h0m overall rd: 5h0m cyborg, 10h0m scientist, 20h0m science, 10h0m overall aa: 10h0m overall, 5h0m engineering, 5h0m security, 5h0m science, 5h0m medical

warden: 5h0m secoff, 2h0m corpsman, 15h0m in security, 10h0m overall corpsman: 10h0m medical, 10h0m security detective: 5h0m secoff sec cadet: 5h0m overall secoff: 5h0m in sec sergeant: 100h0m overall, 100h0m in sec, 10h0m hos, 10h0m warden, 50h0m secoff transit: 10h0m in sec

boxer: n/a psychologist: n/a radio host: n/a reporter: n/a zookeeper: n/a

cargo technician: n/a courier: 2h30m in cargo salvage specialist: 2h30m in cargo

atmos techie: 2h30m engienering station engineer: 2h30m engineering technical assistant: 5h0m overall

chemist: 5h0m medical medical doctor: 2h30m in medical medical intern: 0h30m overall paramedic: 2h30m in medical psychologist: n/a virologist: 4h0m in medical

research assistant: 0h30m overall roboticist: 2h30m cyborg, 4h0m in science scientist: 2h30m in science

station AI: 10h0m cyborg, 10h0m overall cyborg: 10h0m overall

bartender: 0h30m overall botanist: n/a boxer: n/a chaplain: 5h0m over all chef: 0h30m overall clown: n/a janitor: n/a lawyer: 2h30m overall librarian: n/a mime: n/a musician: n/a passenger: n/a reporter: n/a service worker: 0h30m civilian zookeeper: n/a