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[[Category:Roles]]
{{Template:Role_card
{{User:Ichthyoacanthotoxism/Template:SandboxTemplate
|title =
|title = Research Director
|image =  
|image = [[File:Hand teleporter.png]]
|subtitle =
|subtitle = Research Director Aurea Starseeker, sitting at her desk with the Hand-Held Teleporter.
|department =
|department = Science
|supervisors =  
|supervisors = Captain, NTR
|roleplay_difficulty =  
|subordinates = All of Science
|mechanical_difficulty =  
|roleplay_difficulty = High
}}
|mechanical_difficulty = Medium}}
== Introduction ==
= Introduction =
[[File:Chef Aurea.png|thumb|Cooking some meat.]]
So, you have made it. You have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the head of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.  
So you want to prepare food for the station? Well then chef is the role for you.  


Your main role is, of course, leading science. Unless you are training another scientist, you will most likely not need to do too much hand-holding, as scientists tend to be rather independent. Still, it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.  
Your main job is keeping the station fed, how you do so and what you prepare is entirely up to you.  


= Challenge =
== Challenge ==
As the Research Director, you are expected to ensure your scientists do their job properly. You generally decide which technologies are researched, however, be aware that this is not an ability exclusive to the Director, and a sufficiently laid-back Director may find their scientists a little too happy to research technologies on their own without first consulting you. 
Mechanical difficulty: Low


It is a good idea to communicate with the [[Jobs:Links/Roles#Command|heads of other departments]] to ensure you are researching technologies as efficiently as possible. For example, if there is known Syndicate presence on the station, it is probably a better idea to research Scarlet technologies instead of construction bags of holding. If the Captain does not speak Galactic Common, it may be wise to invest in translator implanters instead of the H.O.N.K Mech. The list of what should and should not be researched at any given time varies between shifts, and it is ultimately your job to come to the conclusion as to what would be the most beneficial for the crew. 
Roleplay difficulty: Very Low


As a short, but far-from-exhaustive list, the responsibilities of the Research Director include: 
The chef is not a very demanding role in terms of mechanics or roleplay, it is probably one of the best roles for new players as you will get a chance to be familiar with the controls. While you can do a lot of roleplay as a chef it is not mandatory.


* Ensuring the Research Assistant does not attempt to activate the "Imminent Doom" node
== Cooking ==
* Keeping track of all of the Anomalies and determining whether to keep or destroy them
This is the meat and potatoes of the job
* Preventing the Xenobiologists from making two hundred slimes and causing space lag
[[File:Counter.png|thumb|A good chef usually has something on the counter.]]
* Fixing the Station AI when it begins trying to flood distro with plasma for "the health of the crew"
For a repository of recipes I would reccomend [https://ss14.recipes/ SS14 Cookbook], I do not know if this site is fully accurate to Byrd as I only make burgers. If it is not accurate then you can use the in game guidebook.


Similarly to every other department head, the Director is expected to thoroughly understand the ins-and-outs of their department. If and when things go wrong, as they inevitably will, it is your job to keep Science in order.
=== Tools ===


= Tools =
====== Butcher's Cleaver/Chef's Knife ======
The Research Director's locker comes filled with a few handy items. Of the "ordinary" items, these will be a filled tool belt, a multitool, a power drill (on certain stations), and an anomaly locator containing with a small power cell. Alongside these four, the Director is provided a menagerie of Director-exclusive trinkets.
These knives are used for cutting up things.
[[File:The reagent grinder and hot food cart.png|thumb|The reagent grinder and hot food cart. ]]
The Chef's knicke and Butcher's Cleaver are very dangerous weapons, make sure they do not fall into the wrong hands. For more information see the 'Close Quarters Cooking' section.  


== Hand Teleporter ==
====== Reagent Grinder ======
This is the ace of a Research Director's toolkit. It is both incredibly powerful and incredibly underutilized. The Hand Teleporter allows the creation of two portals: one orange, one blue. Using the Hand Teleporter will cycle through three actions: firstly, placing an orange portal; secondly, placing a blue portal; and finally, using it a third time will clear both portals, allowing a new set of portals to be created.  
The Reagent Grinder allows you to grind or juice a huge variety of things.  


If both an orange and blue portal are created, a link will exist between them. Anything that passes through one portal will come out the other portal moving with the exact same velocity and direction.
Usually you will use this to grind wheat into flour for making dough or grinding cloth into fiber, there are a lot more options then this but those are the two big ones.  


If only an orange portal exists, it will teleport anything that walks through it into a semi-random position. Generally, this position will be in the direction whatever was attempting to traverse the portal was attempting to go, allowing the Director to, with a small amount of luck, phase through thin walls.
==== The Microwave ====
This is your most verstile tool


What you should NOT do with the teleporter:  
If you need to create multiple multiple recipies at once then you can add the cooking time together, for example you can cook up to 6 buns at once if you put it in the microwave
[[File:Chefvend.png|thumb|The chefvend and the chef's locker. ]]


* Create a portal from Science to Cargo for "convenience." It is Cargo's job to haul cargo, not yours. Make Bluespace carpets.
==== Mousetraps ====
* Create a portal from Science to Medical for "convenience." Turn your coordinates on and/or tell Medical before you do something stupid.
The mousetraps are able to kill small creatures when activated, i would reccomend deploying them under your workspace to keep mice from eating your in progress food.  


====== The Cow/Goat ======
[[File:Dinnerware, happy honk and grill.png|thumb|The dinnerware vendor. ]]
You can alt+click on them with some kind of container to fill it with milk if they are not starving. If they are hungry then you can feed them with wheat from botany.


The Research Director's Hand Teleporter does not work between different grids. You cannot construct a portal from Cargo to the ATS or from somewhere hazardous to the Emergency Shuttle.
==== The Vending Machines ====
The chefvend contains a large amount of ingredients that you can use to cook all kinds of food.  


The Hand Teleporter's capabilities are functionally limited only by the Director's imagination. It can, depending on the circumstances, be used as a weapon, a getaway route, a trap; so on, so forth.  
The dinnerware vendor contains most of your tools and a wide variety of plates and utensils.  


== Science Door Remote ==
If botany is not helping and you need more ingredients then you can order a chefvend restock crate from the service request computer.  
[[File:Remote Normal.png|thumb|Aurea looking at the door remote and a door that looks very remotable. ]]
This remote is a Science-flavoured version of the Door Remote given to every department head. It has three modes: toggling the bolts on a door, toggling the emergency access of a door, and opening/closing the door.


== Intellicard ==
==== The Hot Food Cart ====
The Intellicard is a card capable of storing and uploading a single artificial intelligence. This is most commonly utilized to transport the Station AI from its core to Central Command at the end of a shift, but has a variety of other interactions regarding "sapient" electronics. It interfaces with positronic brains, personal AIs, simplebots such as weldbots or cleanbots, vending machines, and other similar player-controllable machines.
This is a cart that has a large storage that you can fill with food, this is an incredible roleplaying tool as you can go around and talk to the different departments to serve food. I would strongly reccomend using this once you have made a good amount of food so that you can go around and talk to people.
[[File:Freezing.png|thumb|A great way to kill monkeys and kobolds is letting them freeze to death. ]]


== AX-32 "Gemini" Holoprojector Rig ==
=== Something to keep in mind ===
The AX-32 "Gemini" Holoprojector Rig, often shortened to "Gemini", is a piece of equipment fitting into the belt slot that will open up a Familiar ghostrole. This Gemini is an exact copy of its wearer, minus the contents of your pockets. As is with every ghostrole, the usefulness of a Gemini can range from as useful as a second Director to an active hinderance to department operations. The Gemini is fragile but does not need to breathe and is incredibly good at space movement, and, so long as the AX-32's wearer is alive, can be instantaneously recalled or revived, rendering it functionally "immortal". When a Gemini is destroyed, all of its accumulated items will drop onto the ground in a pile, and the Gemini's consciousness will be returned to the holoprojector rig.
Remember that the crew has a variety of dietary requirements, some need to eat meat, some need to eat cloth, make sure there is some food for everyone.  


== Research Director's Hardsuit / "Minerva" Modsuit ==
== Close Quarters Cooking ==
[[File:Aurea Hardsuit Selector.png|thumb|216x216px|Aurea staring at the hardsuit selector. ]]
If you are in a kitchen then you gain access to Close Quarters Cooking, an immensely powerful martial art that makes an experienced chef almost unbeatable while they are in the kitchen.  
[[File:RD Hardsuit Selector Screen.png|thumb|244x244px|The hardsuit selector screen.]]
Depending on the station, the Research Director's Hardsuit Selector will appear either in its own specialized box, or alongside the rest of the Director's belongings in their locker. Alongside the Hardsuit Selector, there will be an air mask, a tank of oxygen, and a tank of nitrogen. Utilizing the Hardsuit Selector will pull up a menu asking you to select one of two choices: the Research Director's Hardsuit or the Minerva Modsuit.  


Both the Hardsuit and the Modsuit function identically to every other Hardsuit and Modsuit, with the Hardsuit being worn on the outer clothing layer and the Modsuit taking up the backpack slot. Generally, it is up to the Director whether they prefer the Hardsuit or the Modsuit. All of the Director's important belongings can fit inside the Minerva Modsuit, often with room to spare, so space is not as much of an issue as it would be for some other Command roles.  
=== Intents ===
In order to effectively use close quarters cooking you need to understand the three intents.  


The Director's Hardsuit and Modsuit are both well-equipped to resist explosion and radiation damage, though struggle greatly regarding brute damage types.  
Harm: Left click, damages the target.  


== Silicon-Interfacing HUD / Glasses ==
Shove: Right click, shoves the target away.
The Silicon-Interfacing HUD / Glasses allow their wearer to access the Binary channel via the prefix +b. It is the Silicon hivemind, usually accessible only by the Station AI and any Borgs that may be on-station. It is a good idea to check in with your silicons regularly to ensure that none of them are malfunctioning. The glasses also provide some amount of flash protection.  


= Roundstart =
Grab: Control+left click, grabs the target.
At the start of the round, it is best to converse with your Scientists to discuss the rough research plans for the day and to discuss who is partaking in what sub-department of Science. Generally, it will fall upon you to retrieve the 30 Gold and Silver from the vault, usually for the purpose of constructing the AI a B.O.R.I.S.
 
=== Combos ===
The power of Close Quarters Cooking is in its combos, to do a combo perform the attacks listed in order.
 
==== Slam ====
Grab and then harm
 
knocks a standing target down and deals blunt damage.
 
==== Kick ====
Harm twice
 
Knocks the target away and deals blunt and stamana damage. If they are out of stamina then it puts them to sleep.
 
==== Restrain ====
Grab twice
 
Restrains and knocks down the target, dealing stamina damage. 
 
==== Pressure ====
Shove then grab
 
Deals stamina damage and steals whatever the target is holding in their active hand.
 
==== Consecutive ====
Shove, shove then harm
 
Deals a lot of stamina damage and some blunt damage.  
 
==== Leg sweep ====
Harm while you are prone.  
 
This will make you get up instantly while putting the target on the floor.

Revision as of 21:32, 18 August 2026



Department:
Supervisors:
Subordinates: N/A

Roleplay Difficulty:
Mechanical Difficulty:

Whitelist Role: No
Admin Exclusive: No

Communications: N/A
Accesses: N/A

Time Requirements
N/A

Introduction

Cooking some meat.

So you want to prepare food for the station? Well then chef is the role for you.

Your main job is keeping the station fed, how you do so and what you prepare is entirely up to you.

Challenge

Mechanical difficulty: Low

Roleplay difficulty: Very Low

The chef is not a very demanding role in terms of mechanics or roleplay, it is probably one of the best roles for new players as you will get a chance to be familiar with the controls. While you can do a lot of roleplay as a chef it is not mandatory.

Cooking

This is the meat and potatoes of the job

A good chef usually has something on the counter.

For a repository of recipes I would reccomend SS14 Cookbook, I do not know if this site is fully accurate to Byrd as I only make burgers. If it is not accurate then you can use the in game guidebook.

Tools

Butcher's Cleaver/Chef's Knife

These knives are used for cutting up things.

The reagent grinder and hot food cart.

The Chef's knicke and Butcher's Cleaver are very dangerous weapons, make sure they do not fall into the wrong hands. For more information see the 'Close Quarters Cooking' section.

Reagent Grinder

The Reagent Grinder allows you to grind or juice a huge variety of things.

Usually you will use this to grind wheat into flour for making dough or grinding cloth into fiber, there are a lot more options then this but those are the two big ones.

The Microwave

This is your most verstile tool

If you need to create multiple multiple recipies at once then you can add the cooking time together, for example you can cook up to 6 buns at once if you put it in the microwave

The chefvend and the chef's locker.

Mousetraps

The mousetraps are able to kill small creatures when activated, i would reccomend deploying them under your workspace to keep mice from eating your in progress food.

The Cow/Goat
The dinnerware vendor.

You can alt+click on them with some kind of container to fill it with milk if they are not starving. If they are hungry then you can feed them with wheat from botany.

The Vending Machines

The chefvend contains a large amount of ingredients that you can use to cook all kinds of food.

The dinnerware vendor contains most of your tools and a wide variety of plates and utensils.

If botany is not helping and you need more ingredients then you can order a chefvend restock crate from the service request computer.

The Hot Food Cart

This is a cart that has a large storage that you can fill with food, this is an incredible roleplaying tool as you can go around and talk to the different departments to serve food. I would strongly reccomend using this once you have made a good amount of food so that you can go around and talk to people.

A great way to kill monkeys and kobolds is letting them freeze to death.

Something to keep in mind

Remember that the crew has a variety of dietary requirements, some need to eat meat, some need to eat cloth, make sure there is some food for everyone.

Close Quarters Cooking

If you are in a kitchen then you gain access to Close Quarters Cooking, an immensely powerful martial art that makes an experienced chef almost unbeatable while they are in the kitchen.

Intents

In order to effectively use close quarters cooking you need to understand the three intents.

Harm: Left click, damages the target.

Shove: Right click, shoves the target away.

Grab: Control+left click, grabs the target.

Combos

The power of Close Quarters Cooking is in its combos, to do a combo perform the attacks listed in order.

Slam

Grab and then harm

knocks a standing target down and deals blunt damage.

Kick

Harm twice

Knocks the target away and deals blunt and stamana damage. If they are out of stamina then it puts them to sleep.

Restrain

Grab twice

Restrains and knocks down the target, dealing stamina damage.

Pressure

Shove then grab

Deals stamina damage and steals whatever the target is holding in their active hand.

Consecutive

Shove, shove then harm

Deals a lot of stamina damage and some blunt damage.

Leg sweep

Harm while you are prone.

This will make you get up instantly while putting the target on the floor.