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Research Director

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Introduction

So you have made it, you have survived the countless brushes with death endemic to science and are finally at the top. You are the Research Director, the one in charge of the most explosive department on the station. Settle in and hope that your time getting acquainted with your new office is not interrupted by someone blowing themselves up.

Your main role is of course leading science, you are the one who decides what gets prioritized, unless you are training you will most likely not need to do too much leading as scientists tend to be rather independent. Still it is good to be a steady hand on the metaphorical rudder and an eager ear for interdepartmental communication.

Challenge

Mechanical Difficulty: Moderate

Roleplay Difficulty: Moderate

Tools

In your locker, you get a filled tool belt, a multitool, a power drill (on some stations) and an anomaly locator with a small power cell. By now you should know why these are so important, you also get some Research Director exclusive items.

Hand teleporter

Aurea sitting at her desk with the hand teleporter.

This allows you to create portals between any two spots on the station. Activate the teleporter to create the first and then second portals. To remove them activate the teleporter again.

This is probably your most generically useful tool, you will always want it up. Typically you will want to put it in a place where

Door remote

Aurea looking at the door remote and a door that looks very remotable.

This remote has three modes: bolt doors, emergency access and open/close the door. Set it to what you want to do and click on any science door to use it. Nothing more to it.

Intellecard

This card allows you to pick up the Station AI from its core. From there you can take it to centcomm on the escape shuttle or you can use the AI console to repair it if its laws are broken for any reason.

Research hardsuit
Aurea staring at the hardsuit selector.
The hardsuit selector screen.

In your office or bedroom there will be a suit storage locker, in i there will be an air mask, some air tanks and a suit selector. Pick up the suit selector and use it, it will bring up the hardsuit selector screen. Select the one you want and then click the approve button on the bottom right.

I would reccomend the basic hardsuit as while the modsuit is more protective, it takes the backpack slot meaning you will have to move the contents of your bag to it and back to your bag every time you want to take it on and off. If you dont mind a messy inventory or never take the hardsuit off then it is not an issue. Remeber that a modsuit needs to have the seals activated before it is effective, you can toggle the seals via the right-click menu.

Remeber to put on an oxygen/nitrogen tank if you are going to go into somewhere where you need safe air.

Roundstart

At the start of the round it is best to meet with all of the scientists to establish what everyone is planning to do and if anyone has any plans for the shift, you also want to make sure that any assistants that need training get someone to train them. After that is established you want to set a portal to medical or cargo and grab the materials (and money) from the vault.